JetX Is Part Unreal Tournament, Part Wipeout With Cross-Platform Play

UploadVR

Announced earlier this month, JetX is like one part Unreal Tournament, one part Wipeout. It’ll be interesting to see how it stacks up against the likes of Telefrag, which is also promising a full Unreal Tournament-style VR shooter. JetX is developed by Singularity Lab, the creator of 2016’s Machine Learning for Vive. Experiences Gaming JetX Unreal Tournament VR Wipeout VRUsually, games are built for one distinctive genre and stick with it.

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Space Junkies PC VR Review: Ubisoft’s Space Shooter Is More Unreal Than Echo VR

UploadVR

You start by learning the controls as you would in any game, but you also get to try out some of the weapons on offer. There are standard things like pistols and sub-machine guns, though even these have a fun twist on them. It’s just a lot of fun and very reminiscent of Unreal Tournament so many years ago. Having a fast-paced shooter in VR isn’t unheard of.

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. VR is the ultimate empathy machine” is a current refrain that we constantly hear in our communities. Learn more.

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Celebrate Labor Day by learning something new for only $15

Mashable VR

If you fall into the latter category, you’ll be happy to know there are 10 different e-learning bundles on sale for just $15 apiece. So, you can learn an entirely new skill set without breaking the bank on in-person courses. What do you want to learn about?

The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. Learn more.

Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. Students in the class make up the ensemble and in the span of 9-10 weeks learn how to program, compose music and build innovative interactive performance works. All the programming for Carillon was done using Unreal’s Blueprint visual scripting language. Testing with the Oculus Rift and the Leap Motion Controller within Unreal has been pretty fun.

The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Learn More.

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Why There Is Rising Future Of Virtual Reality Industry

ARVR

The roll-out of 5G technology and Wi-Fi 6 and rising technologies including artificial intelligence, machine learning, big data analytics is feeding virtual reality market extension globally.

Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. What lessons have you learned during these years?

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

If you want to experiment with XR cloud rendering , you won’t need to buy a powerful workstation and experiment with the settings anymore: you just buy a dedicated EC2 machine on AWS supplied by NVIDIA and everything is ready out of the box. Learn more. Learn more. Learn more.

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7 Tips for Powering Up Your Sales Enablement Using a Virtual Reality Platform

ARVR

If you want to teach them hard skills like how to use a machine or piece of equipment, VR is an obvious solution since it simulates the physical experience with no risk. This type of training in VR has proven to be 4x faster than classroom learning and 1.5x faster than e-learning.

How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. This may be a local server on your pc (Apache, IIS), a server on a local virtual machine, or a web server that you own.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms.

The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

The most viral news of the week has for sure been the one about MetaHuman Creator, a new software for Unreal Engine. Learn how to shoot mixed reality videos. Learn how to scan objects with your phone. Learn more. Learn more.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This lets the glass offload a good part of the computation from the host machine and perform it directly on the device. Learn more.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

Unreal Engine is not exactly the most friendly game engine when it comes to Android development, and that’s why Oculus has just released some facilities to help UE4 developers in iterating Oculus Quest applications faster. Learn more (VR in healthcare event) Learn more (Oculus Quest giveaway).

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Using machine learning and some ideas “stolen” from speech recognition algorithms, the system was able to transform the movement of the fingers in actual keystrokes, and it worked almost as if there was a physical keyboard. Learn more. Learn more and register.

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Half-Life: Alyx full review: the first true AAA VR game

The Ghost Howls

So it is not advised to just shoot like crazy a la Unreal Tournament : you also need some strategy and think when to use the grenades or the explosive barrels that are scattered all around the levels. Yesterday, I finally finished Half-Life: Alyx.

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The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

The Ghost Howls

The game is very different from its predecessor, and it is less a realistic combat simulator and more an adrenaline multiplayer game, like Unreal Tournament or Quake Arena. Learn more. Learn more (Latest Week in XR) Learn more (Links to latest podcasts).

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games. And of course, what's coming up with Unreal Engine 5? We use Unreal Engine 4 to teach to autonomous car about the real world.

Conversational Gameplay & Interactive Narrative in ‘Starship Commander’

Road to VR

They’re using Microsoft’s Custom Recognition Intelligent Service (CRIS) as the speech recognition engine, and then Microsoft’s Language Understanding Intelligent Service (LUIS) in order to translate spoken phrases into a number of discrete intention actions that are fed back into Unreal Engine for the interactive narrative.

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Learn more. Learn more. Heeeeelllo VR people! It’s time for another mega roundup of news!

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Besides the occasional item or easter egg, does Labrodex reward developers for learning and applying development skills outside of their immediate role? “It

The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Honestly speaking, we have no idea what is happening, and we don’t even know if this has to do something with the recent lawsuit by Magic Leap or the one from Unreal… are these moves being made to slow the lawsuit or are these just an internal re-organization?

SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. While you explore the universe, a soothing voice narrates you what you are seeing and what you should learn about it.

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A Florida university is making Quidditch a (virtual) realityI.

AllThingsVR

Full Sail’s workshop is packed with 3D printers, laser cutters, and milling machines. Students learn everything from basic carpentry and spray-painting to how to make their own circuit boards. They study artificial intelligence, physics, data modeling, and human-computer interaction, and learn a diverse range of technical skills that includes using engines like Unity and Unreal, and coding in C Sharp and C++.

PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. Yes, we have done so in the past through the use of our 3D model repository and structure learning/deep neuro networks, but later found it easier and more useful to process 3D models from actual furniture manufacturers using our existing PanguVR algorithms.

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

UploadVR

Bredow said that his team at ILMxLab is constantly learning as they experiment with different experiences across emerging platforms. There were so many things we learned from Trials on Tatooine ,” Bredow said. That was a great learning experience because we really did build that experience up as we were learning different things. We learned hundreds of things; probably thousands of things. Disney’s ILMxLab has been busy of late.

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These University Courses Are Teaching Students the Skills to Work in VR

UploadVR

During that time, the students hone their coding skills (focusing mainly in C Sharp and C++) and get comfortable using engines such as Unity and Unreal. As virtual reality moves more towards the mainstream through the development of new, more affordable consumer technologies, a way needs to be found for students to translate what they learn in academic situations into careers within the industry,” says Frankie Cavanagh, a lecturer at Northumbria University.

Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

Graeme Cox, the Chief Executive, co-founder of Emteq and serial tech entrepreneur, said: “Our machine learning combined with facial sensor technologies represents a significant leap forward in functionality and form for developers looking to introduce human expression and mood into a digital environment.

Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. What we found most notable about the conversation was unexpected: a good 40% of Epic’s VR efforts are outside of gaming and Nick provides a lot of interesting insights and lessons learned between the two spaces.

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Vermillion Developer Interview: Making Realistic Oil Painting Accessible Using VR

Upload VR

But this new unassuming simulator app for VR headsets is doing something interesting — people who were previously uninterested in the machinations of oil painting are picking up the virtual brush and giving Vermillion a try.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. The biggest one is a dissemination machine to up to 7-10,000 users. You use it to create content to learn.

Valve Index: A good fit?

The Ghost Howls

In everyday life , we learn to accommodate these discrepancies and rarely consider them (you might find one shoe is tighter than the other) but in more specialist situations like fitting a VR headset it can become a problem depending on the amount of asymmetry. During the Steam summer sale, I learn Valve is giving me a load of credit on Steam at the end of the sale as a reward for the Index purchase. If you are interested in ergonomics in virtual reality, today is your lucky day.

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. What makes their development plan interesting is the inclusion of machine learning, i.e. fast growing form of AI. The company will also be developing software compatibility to support MacOS, iOS, and Unreal Engine in the near future.

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

This was to please its conservative customer base, which tended to be financial and other big Fortune 500 customers that don’t like change (because it’s expensive); they often have tens of thousands or more machines to administer. What is the biggest lesson that you have learned in these months that you are working in this sector?

Weekly Funding & People Roundup: Google acquires Owlchemy.

AllThingsVR

Launched last year , it lets developers design and build massively detailed environments by using distributed cloud computing infrastructure, incorporating machine learning technology and other advances. Alongside platforms like Google VR and Unreal Engine, it gives developers a springboard into creating immersive experiences, which many believe will be the future of how we will interact with many services — both leisurely and utilitarian ones — in the future.