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PrecisionOS Brings VR Medical Training To Struggling Areas

VRScout

VR training lets surgeons in low-resource countries go through the motions before performing on patients. The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care.

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NASA Needs Your Help Building A VR Mars Simulator

VRScout

The National Aeronautics and Space Administration (NASA) is teaming up with Epic Games to develop a hyper-realistic VR simulator that will replicate the harsh conditions of Mars in order to better train the next generation of astronauts, and they require your assistance. For more information on the competition visit here.

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Training Professionals: Take Control of Your VR Content?—?Motive.io

ARVR

Training Professionals: Take Control of Your VR Content [link] Many training professionals want direct control over their virtual reality (VR) training content. Some VR studios provide tools for training professionals, most do not. It is worth asking if a vendor has tools before you start any VR training project.

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HP Reverb G2 Omnicept Edition Launches Next Month

VRScout

According to HP, these new features can be used by developers working in both Unreal Engine and Unity to create “hyper-personalized” training solutions for various types of professional enterprises. For more information on the Omnicept platform visit HP.com/Omnicept. ” Image Credit: HP.

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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In a collaboration with Hardsuit Labs on the plugin, Epic Games has made Unreal Engine 4 support for Daydream available now.

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XRDC: From XR Technology in Entertainment & Gaming to Brand Experience, Training & Safety

ARPost

XRDC has eight tracks – Games, Entertainment, Healthcare, Brand Experience, Enterprise, Training, Safety, as well as Partners. Steve Bowler of CloudGate Studio will talk about Unreal Engine 4’s Blueprints feature. Carrie Shaw of Embodied Labs will talk about XR technology in senior home training.

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This VR Tool Knows What You’re Thinking Before You Do

VRScout

Beyond the obvious use-cases of gaming, socialVR, workforce training, and education, VR can also be used to collect deep marketing data in new and exicting ways. The VR tool is designed to work within Unreal Engine and has multi-user capabilities intended for collaboration. Full access to Claria is expected by the end of 2021. .

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