article thumbnail

Bandai Namco’s VR Zone Arcade Lowers Age Restriction to 7 Years Old

Road to VR

Sony has appended a 12+ age restriction for PlayStation VR. Sorry tweens, Mario Kart VR is still for 13 and up. image courtesy Bandai Namco. Simply put, children’s heads are too small, and their eyes are too close together to accommodate current headsets, Graylin says.

HTC 212
article thumbnail

Study shows VR Could Improve Eyesight in Children

VRWorld

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Study Results. Out of 50 pupils, only one reported negative effect, showing subjective displeasure with the application selected for the study.

Study 65
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). I’m Chen, General Manager and Chief Editor of VRTUOLUO , also a senior media expert who has dug and studied deeply the XR industry since 2014.

China 309
article thumbnail

The XR Week Peek (2021.01.18): CES brings XR news, Boz says we have to trust Facebook, and more!

The Ghost Howls

HTC predicts the rise of all-in-two devices. Speaking with Upload VR, HTC VIVE EMEA General Manager Graham Wheeler has predicted for 2021 the rise of all-in-two devices, that is lightweight viewers that are connected to smartphones (or also PCs sometimes). But this news is interesting because it shows HTC’s views on the topic.

Data 485
article thumbnail

“Thinking Ahead About XR” Report by Bipartisan Policy Center and XR Association

ARPost

The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. We’ll examine some of the major trends and findings of the report, and look at it in the context of the larger policy and standards movement in XR. About the “Thinking Ahead About XR” Report.

Data 421
article thumbnail

Apple Competitor Xreal to Reach 200,000 Shipments

XR Today - Augmented Reality tag

Interestingly, StreetBee’s study found that Vision Pro’s price point leads to 54 percent not wishing to buy the product. A key factor in potential success for Xreal and other competitors like Meta and HTC VIVE, as a cheaper device may sway audiences into immersive technology now that Apple has re-entered XR into the mainstream.

Apple 79
article thumbnail

How VR Experiences Influence Consumer Buying Decisions

VRScout

We don’t think so and believe that in the next couple of years major organizations such as Sony and HTC will start producing advertisements to be shown in virtual reality. This is proven by the fact that in a 2015 study, 72% of millennials said that an experience is more important than having physical items.