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Apple’s iPhone Will Soon Scan Your Ear to Solve a Big Problem with Spatial Audio

Road to VR

Apple will need to have developed an automated process to simulate the way that real sound would interact with the unique geometry of the ear. It will work on iPhones with the TrueDepth camera system, which includes the iPhone 10 and beyond. But just having an accurate model of the ear isn’t enough.

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How Does VR Create the Illusion of Reality?

Doc-Ok

Most attempts to answer it fall back on technical aspects, such as stereoscopy, head tracking, etc., 3:31 — How VR simulates real-world 3D vision. 4:36 — Handling user movement, or: why head tracking is necessary. 5:45 — Embedded (real) video showing head tracking in action.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Magic Leap hasn’t begun selling its first headset, which is due out later this year, so you might be wondering what developers can actually do with the SDK at this stage—fortunately there’s a built in ‘Device Simulator’ which lets developers test their apps with emulated hardware. Eye tracking.

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360° VR Motorcycle Ride, 3D VR High Speed Motorcycle Ride Virtual Reality Competitive Game

Steki Amusement

360° VR Motorcycle Ride , 3D VR High Speed Motorcycle Ride Virtual Reality Competitive GameVR Roller Coaster Simulator. Super Cool Appearance Design, High Immersion Effects, Accurate motion simulation With High Quality Magnetic suspension motorcycle racing games (8 different scenes) & V-Racer games(16 racing tracks).

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Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver

Road to VR

In the video above, VR games Holopoint and Job Simulator are played from a wheelchair position. Job Simulator is less action-orientated, but you are expected to be able to reach well below and above a normal seated position to pick up objects. Bednarski demonstrates both dodging and turning using motion controller inputs.

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‘rFactor 2’ Beta Adds Vive & Rift Support, and it Looks Intense

Road to VR

It’s been a long time coming for a racing simulator originally released in 2013, but rFactor 2 has just taken an exciting new step for VR fans as the game’s latest beta not only adds DX11 support for enhanced visuals, but OpenVR support, enabling the game to be played on the Rift, Vive, and other headsets supporting OpenVR.

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Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

Road to VR

.” Eye-tracking in VR allows for a few other things too outside of foveated rendering though. Knowing where a user is looking can unlock some insights into user behavior, something Tobii says can be used in a variety of use cases such as training and assessment, simulation, knowledge and skills transfer, and customer?research.