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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Wireless : 2.4GHz Custom Low Latency Protocol. Refresh rate: 180hz, engine synchronized for VR.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Linear resistant actuators (LRAs) placed at the ends of each fingertip provide realistic haptic feedback for the user. Wireless: 2.4GHz Custom Low Latency Protocol. Compatibility: Unity, Unreal Engine, C++, C#, Python.

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Researchers Use VR/AR Tech To Control The Human Body

VRScout

By using EMS, the team was able to manipulate the user’s head without an exoskeleton, and through Electronic Head Actuation, the team was also able to create a haptic force feedback experience in the user’s neck for AR and VR experiences.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Users of the Mocopi ecosystem can also leverage a plugin from Sony which allows created animations to be exported into other development software, such as MotionBuilder and Unity. Users can leverage the technology to import motion-captured data from haptic tools and hardware.

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‘Planet Whack’ is a Multi-user VR Demo Showcasing PhaseSpace Motion Tracking

Road to VR

Planet Whack , is a whac-a-mole-inspired game, where two players participate in the same VR space trying to hit cartoon worms emerging from a sphere, with the giant beach ball providing haptic feedback. The game also renders faster than the 60Hz limit of the Gear VR, in order to minimise latency.

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Top 50 Terminologies related to AR/VR

ARVR

Haptics? —?The Haptics be used to assist in the creation of virtual objects in a computer simulation, to control such virtual objects, and to enhance the remote control of machines and devices (telerobotics). Latency? —?The In the real world, there is virtually no latency. User Experience (UX)? —?the

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