RGB Haptics Helps Unity Developers Add Great Haptics To Their VR Games


RGB Haptics is a new Unity package which enables developers to easily add high quality haptics to their VR apps and games. RGB Haptics was developed by a Seattle based startup called RGB Schemes, which develops VR games and developer tools. The startup was inspired by seeing Nintendo’s use of haptics for its “HD Rumble” feature for the Switch. Developers feed the tool an audio file, or can design their own waveform directly in the Unity editor.

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Unity Plugin Aims to Streamline Haptics for VR Developers

Road to VR

RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Haptics are important in games in general, but especially in VR—because the medium gives players significantly more agency than non-VR, haptics are critical for helping the player understand what’s happening to them and how they can interact with the world. Used correctly, haptics make VR games more playable and immersive.

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How to build your passthrough AR app for Oculus Quest in Unity

The Ghost Howls

For instance, I’ve been doing cool stuff like this experiment in mixing AR passthrough, music, and haptics. So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. Open Unity (I’m still on Unity 2019.4

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Haptics in VR gaming with Alex Meland (Haptics Club #1)


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Alex Meland is a Community Manager at bHaptics , and passionate about the world of haptics. Who is the Haptics Club?

VR Exoskeleton Offers Affordable Leg Tracking & Haptic Feedback


The exoskeletal devices also feature haptic feedback technology capable of delivering detailed physical sensations, whether it be a bullet hitting your leg or the feel of different terrain and conditions, such as moving water or high winds. Because VR teleportation is so 2016.

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Oculus Unity Integration Update Promises Lower Touch Controller Latency


The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. Unity is the engine powering the majority of VR games. The new feature, which is enabled by default, is called ‘Late Controller Update’ Before this feature, the Oculus system would provide Unity with the controller position at the start of the frame.

Researchers Show Off TouchVR Palm And Finger Haptic Feedback Device


Current-generation VR controllers are fairly limited in enabling users to “feel” virtual objects; bow strings vibrate with haptic shivers, while guns kick back as they fire bullets. The researchers are using several Unity-based VR apps to demonstrate TouchVR’s capabilities, including a virtual spider moving on the wearer’s palm, a bouncing soccer ball, and a pulsing dragon’s egg. Haptics Hardware russia TouchVR venturebeat

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Manus VR Introduces New Prime Series With Haptic Feedback


Back then it was rudimentary at best and we’ve seen several other solutioins from companies like Contact CI , Tactical Haptics , and HaptX. The Manus Prime Series has three variations: the Prime One, the Haptic Prime (shown in the featured image up above), and the Xsens Prime. The Haptic Prime is a Prime One with linear resonant actuators. It provides unique haptic signals depending on the type of material and how much virtual force is applied.

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Full-Body VR Haptic HoloSuit Shipping This November


Offered in multiple versions, the wearable haptic controller uses a considerable array of sensors to control VR apps, and promises to start shipping this November. The most complex version of the HoloSuit, HoloSuit Pro, includes 36 total sensors, nine haptic feedback devices, and six firing buttons. A less complex version just called HoloSuit cuts the sensor count to 26 and comes with either a jacket or jersey, preserving the haptics and buttons. Haptics HoloSuit

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive


Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. Haptics: the same APIs for haptic feedback on Touch now works on HTC controllers.

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Haptic Vest ‘Ryg’ Launches on Kickstarter, Fully Funded in 3 Hours

Road to VR

Woojer, the company behind the haptic belt Strap , launched a Kickstarter campaign earlier this week for a new haptic vest, dubbed Ryg. Using Woojer’s patented oscillating frame actuators, called Osci, the company says Ryg is three times more powerful than their earlier haptic products, which include the haptic belt Strap, and a Kickstarter funded haptic unit using the same technology. Crowdfunding Haptics Kickstarter News haptic haptic vest haptics ryg woojer

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Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input

Road to VR

Researchers at The Human Computer Interaction Lab at Hasso-Plattner-Institut in Potsdam, Germany, published a video recently showing a novel solution to the problem of wearable haptics for augmented reality. Using a HoloLens headset, researchers show their proposed solution in action, which is made up of a backpack, a laptop computer running Unity, a battery-powered EMS machine, electrode pads, and visual markers to better track hand gestures.

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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Road to VR

Researchers from the National Taiwan University, National Chengchi University, and Texas A&M University say that haptic feedback delivered to the head right from a VR headset can significantly reduce discomfort related to smooth locomotion in VR.

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The Open-Source Quest for Touch in VR with Lucas De Bonet (Haptics Club #7)


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Lucas De Bonet has been working on a “Do It Yourself” VR haptic glove project for fun, and it got a lot of attention on the internet.

Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

Tactical Haptics, creators of the ‘Reactive Grip’ controller are due to begin taking dev kit pre-orders on May 29th. Tactical Haptics has been part of the modern VR scene since day zero. Since then the company has steadily improved the controller’s performance and manufacturability, and managed to impress us pretty much any time we got our hands on it thanks to its truly unique haptics. Image courtesy Tactical Haptics.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. The development of the game strongly relies on haptic feedback. It can seem trivial, but the addition of haptics changed it all.

Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018


The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. The idea of believable haptics in VR seemed like something we wouldn’t be getting for a long time. Impressive VR haptics are already on their way and could be in your living room in 2018. I recently had the chance to speak with William Provancher , the president of Tactical Haptics, on the floor at SVVR. Tagged with: tactical haptics Facebook Twitter Reddit More.

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Exiii Raises $750K for Haptic VR Gloves with Force Feedback

Road to VR

Japan-based startuped Exiii , which is developing a pair of haptic gloves with force feedback, has raised $750K for continued R&D, expansion of sales channels, and growing the company’s team. Back in March we wrote about Exiii’s two haptic VR gloves , the Exos Wrist and Exos Gripper, both of which take a different approach to force feedback. Exiii has created development kit versions of both haptic gloves and has recently begun offering them to enterprise customers.

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TouchSense Force Plugin Aims to Help VR Game Devs Make Better Haptics, Faster

Road to VR

designs and licenses haptic technology that’s come to be used in gamepads you’re well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better haptics effects for their games, faster. The latest generation of VR controllers use more advanced haptics than the basic rumble that you find in today’s gamepads. Founded in 1993, Immersion Corp.

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Haptics Use Cases and Applications in VR: Training


This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? Why should you include haptics in your VR training solution? ?

AxonVR is Building a Haptic Holodeck Powered by NVIDIA PhysX

Road to VR

AxonVR , the company currently working on a full-body haptic solution for VR, are on their way to bringing their technology to an ever-widening audience. Announced today via an official NVIDIA blogpost , AxonVR says that the company’s fledgling haptic engine is actually built on top of NVIDIA’s PhysX, a middleware SDK that provides GPU acceleration for complex, real-time physics simulations. “At its heart, haptic simulation comes down to physics.

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Streamlining the development and integration of haptics and interactions is a necessary step to scale the use of Haptics in digital content, and including a haptic device that can raise the immersion of any XR project. tracking, and haptic feedback.

Use Cases & Best Practices for Haptics at Scale in VR Training


On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. Haptic gloves and exoskeletons represent real game-changers when it comes to VR Training.

Exiii is Developing Two Haptic Gloves with Different Approaches to Force Feedback

Road to VR

Japan-based startuped Exiii is developing a pair of haptic gloves with force feedback, aimed at making VR more immersive. The single motor design can also push back against the user’s hand (rather than just stop in place), opening the door to haptic sensations of gripping squishy objects like a rubber ball or an orange. Both devices include a Unity SDK for integrating them into VR experiences.

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Yaw2 Motion Simulator Surpasses $1M On Kickstarter


Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots.

Haptic Gloves for Games and Data Visualization


She says haptic gloves, like those from HaptX, will be the bridge to make VR useful for an audience beyond gamers. “We Haptic Gloves for Data Visualization. Edwards says that’s why sophisticated haptics are the missing piece of the experience. Bringing Haptic Gloves to Games. Haptic gloves like those appearing in Ready Player One still might be a few years away, but Edwards believes HaptX has made great progress toward developing realistic haptics. “It’s

Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Like many VR gloves, haptic feedback is generated by linear resistant actuators (LRAs), which are similar to the vibrating motors found in game controllers and smartphones, but placed on each fingertip of the glove.

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Manus Polygon Available Now, Offering Full VR Body And Hand Tracking


Purchasing the Polygon pack also includes plugins to implement the system in Unity and Unreal. As announced back in March , orders and licenses for Polygon, the VR body and tracking system from Manus, can now be placed online.

New Unity Module for User Interface Input


Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. You can try the new inputs in our latest Developer Gallery demo , or download the Module from our Unity page. Set up a Leap Camera Rig normally by dragging in an LMHeadMountedRig prefab from the Unity Core Assets.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers


A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Compatibility: Unity, Unreal Engine, C++, C#, Python.

Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

Road to VR

Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations.

Interhaptics for PS5, Mobile, and Hololens 2


Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices.

2018 Highlights: Award-winning VR gloves, global customers, and a growing team


This new industrial-grade system offers the most realistic haptics experience to date. It marks the first commercial availability of our industry-leading microfluidic haptic technology platform. Following the film’s release, The Wall Street Journal profiled HaptX, proclaiming immersive haptics is “closer than you think.” The software that powers our haptics. Our haptic technology complemented their first responder field medical training module.

The epic journey of The Unity Cube

The Ghost Howls

Some weeks ago, I’ve launched on App Lab “The Unity Cube” , a VR experience for Quest, with just… a cube and nothing more. The genesis of The Unity Cube. This is the typical reaction of the VR user when he/she discovers The Unity Cube.

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The Ghost Howls’s VR Week Peek (2019.12.29): VR adoption is increasing, Teslasuit launches its haptic gloves and much more!

The Ghost Howls

Teslasuit , the company famous for having created the most advanced virtual reality suit (that embeds haptics, hot/cold sensations, pain induction, etc…), has just announced a new product of its: a haptic glove. Image by Unity Technologies). Unity releases the EditorXR runtime.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. Tech Trends VR Tech AR Augmented Reality Haptics Jedi Mixed Reality MR Star Wars Tech Technology The Force Virginia Tech Virtual Reality VR XR . These are definitely the VR powers you’re looking for…. It was only a matter of time.

Create virtual commerce scenarios with Interhaptics


In this blog post, we analyze how V-commerce scenario creators can leverage Haptics and hand interactions to increase the value for its customers. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Haptics generates larger immersion and engagement in the customer.