Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company. The science fiction leap was “You are inside the internet now. Magic Leap glasses.

Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

Until recently, Brian Kane has been highlighting more experiential demos - like one that puts a porthole to the ocean in your living room - to highlight the power of the Magic Leap, and of spatial computing in general. But ahead of his visit to CES, Brian drops in to tell our listeners how Magic Leap is ready to leap into the world of enterprise. Magic Leap is one of these Magic Leap devices, you put it on, and your whole world is spatial computing.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0 openxr working group

First Ever OpenXR Demo Heading To Siggraph 2018 This Week

UploadVR

Khronos Group’s anticipated VR/AR standard API, OpenXR, is finally getting its first ever public demo at Siggraph 2018 this week. The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. VR Industry News Khronos Group OpenXR

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OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

Intel’s Brent Insko has taken over as the Chair of the OpenXR working group after Epic’s Nick Whiting passed the torch. Image courtesy Khronos Group. The OpenXR working group has been chaired from the start by Nick Whiting from game & engine maker Epic Games.

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2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

Magic Leap One. Magic Leap reportedly lost out on the contract won by Microsoft. The company launched its $2,300 Magic Leap One AR headset development kit in August after revealing earlier in the year it passed $2 billion in total investment, with a huge amount from Saudi Arabia. We don’t follow the logic, but he claimed those larger efforts will be “much more inefficient” compared to Magic Leap.

How to be a good VR startupper – Part 2

The Ghost Howls

I have been in a toxic group once and it was a terrible experience. Avoid that at all cost: in toxic groups, things can’t work, even if the members are talented. The “community” is not a magical entity, it is just a group of people with a common interest.

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The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

Magic Leap’s Undersea was short for people trying it at the exhibition but was far better for who experienced it at home. video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming).

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. Literally everyone in the industry other than Magic Leap and Apple uses Qualcomm’s spatial computing tech stack).

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR

UploadVR

I believe Unity and Unreal Engine can both eventually provide 1-click solutions to package your existing AR apps as a native VR overlay. With Unreal Engine and Unity, we don’t just want to augment virtual worlds – we want it to be easy. You have been invited to join a movement.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. In another scenario, we may see game engines dominant, like Unity or Unreal.

The VRScout Report – The Week in VR Review

VRScout

The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And then we have a third group we call Industry 4.0, So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. And that allowed us to expand the business and have a presence that today, although we don't have investment, I think we have more locations than Magic Leap, that has a $2.7-billion investment.

Jules Urbach’s Quest To Realize Star Trek’s Holodeck

UploadVR

Its leading competitor, Unreal , rolled out “Blueprints” allowing people to build worlds without any formal knowledge of coding. The promise of this technology helped Magic Leap raise roughly $1.4 Jules Urbach is on the brink.

Living in a Post-Scarcity World of Technology, with You Are Here Labs' John Buzzell

XR for Business Podcast

Similarly, we have some very bright software developers, people that come from the game development industry that understand the different engines -- Unity and Unreal being the two most popular -- and try to work that across different devices. We do projects on the Magic Leap. And then finally, we really rely on a group of engineers to do 3D scanning, volumetric and photogrammetry capture, project management and QA. You need somebody who understands Unreal or Unity.

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. You were Magic Leap before.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

One thing she's trying to put together is something called the sensory design group. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. We're not tied to Magic Leap. We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. XR is no different, and VRd?j?

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. I would love to see working groups formed to address areas of common interest. Magic Leap is not commercial yet. Introduction OSVR is an open source software platform and VR goggle. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR.