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Leveraging Unity 3D for VR Development 

XR Today - Virtual Reality

While various examples of this technology have been introduced to the landscape over the years, it’s only recently that experts have begun creating viable solutions ready for mass adoption. In the last couple of years, countless leading brands have adopted VR to assist with collaboration, training, and product development practices.

Unity 234
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Case Study: Medtronic Lessens Training Costs with AR

AR Insider

These use cases are where Medical device manufacturer Medtronic, with the help of Re’Flekt and Unity, has implemented AR. To provide some context, a sizeable challenge for Medtronic is human error due to ineffective training. Training is outpaced by product cycles. That happens to the tune of $30,000 per training.

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Augmented Reality in Education: Use Cases, Benefits & Examples

ARVR

For example, augmented reality is one such innovative technology, allowing us to visually represent all kinds of 3D objects with no physical form. As they learn, many students find it difficult to perceive theoretical information without any visuals or relatable examples. Augmented reality in schools What is AR in school?

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Virtualware Becomes Official Sponsor of Unity’s Unite 2023 Education Summit

XR Today - Virtual Reality

Virtualware will also serve as the exclusive sponsor of the event to unite “Unity instructors and workforce development professionals,” according to a press release. Those attending can network with executives from global firms, showcasing the capabilities of Unity’s RT3D technologies. Through the €1.6

Education 213
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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training scenarios thanks to Interhaptics and Innoactive technologies.

Haptic 130
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Case Study: Medtronic Lessens Training Costs with AR

ARVR

These use cases are where Medical device manufacturer Medtronic, with the help of Re’Flekt and Unity, has implemented AR. To provide some context, a sizeable challenge for Medtronic is human error due to ineffective training. Training is outpaced by product cycles. That happens to the tune of $30,000 per training. “It