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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

UploadVR Between Realities podcast

Sony (PSVR) is clearly leading and is taking one third of the whole market. Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); neither company has a VR user base anywhere close to Sony’s, and their products are either at the low end or a bit too expensive.

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Amanda Watson On The Carnegie Mellon Oculus Booth Incident Of 2014

Upload VR

Editor's Note: Amanda Watson joined Oculus VR in 2015 and took a cubicle outside John Carmack's office in Dallas where she worked late nights on the mobile SDK. Later in California, she worked on Oculus Link and Air Link before leaving Oculus in 2022. But not Oculus. In early 2024, Watson released CitraVR on Github.

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VR Association Formed To Get ‘Ahead of Challenges With Developing and Deploying The Technology Responsibly’

UploadVR Between Realities podcast

The collective includes Google, HTC Vive, Acer Starbreeze, Oculus, Samsung, and Sony Interactive Entertainment. While seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly.

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“Thinking Ahead About XR” Report by Bipartisan Policy Center and XR Association

ARPost

The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. This has particularly frightening implications in settings like education, and health and wellness. About the “Thinking Ahead About XR” Report. Economic Issues. “If

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