October, 2022

AR Mirrors Take Window Shopping To The Next Level


Virtual try-on technology invades brick-and-mortar stores. Augmented reality (AR) technology is proving to be an immensely powerful tool within the fashion industry.

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The most important takeaways from Meta Connect 2022

The Ghost Howls

Meta Connect keynote has just finished: for 90 minutes, Mark Zuckerberg and Andrew Bosworth guided us in discovering the upcoming products and partnerships that Meta is developing on its road to the Metaverse.


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Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real

Road to VR

Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren’t yet fully optimized for VR, early developer experiments are showing impressive results.

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Why VR Is Not the Metaverse and Vice Versa


By now, you’ve likely had your first VR experience. At least 171 million people globally have used VR. Whether through a video game console, mobile phone, or standalone headset, it is incredibly easy to access thousands of unique, mind-blowing experiences.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and so is the Zoom fatigue that many experience. The importance of compelling content is more apparent than ever. In this webinar, learn how PowerPoint provides terrific tools to create the kind of dynamic visual content you need to capture your remote audience’s attention. Come along to this masterclass packed with live demonstrations of how to create compelling presentations for successful meetings in a virtual and hybrid environment. In this webinar, you will learn how to: Create dynamic visuals that support persuasive stories to engage your audience Develop professional-looking designs for presentations and other content Become a PowerPoint legend with techniques to make effective presentations quickly and easily June 30th, 2022 at 9:30 am PDT, 12:30 pm EDT, 5:30 pm GMT

What Can We Learn From the Wendyverse?

AR Insider

Rather than getting carried away with selling virtual goods, the metaverse should simply be considered an additive marketing channel for brand engagement. We examine Wendy's metaverse marketing play as a model. This post appeared first on AR Insider. Features Trend Analysis trendline

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More Trending

What You Need To Know About Getting An AR Tattoo


There are a few important things to keep in mind when getting your first AR-powered tattoo. We’ve seen a lot of cool ways augmented reality (AR) technology has been used to bring the world around us to life with digital content.

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How to apply for the $12M fund of the Pico Developer Incentive Program

The Ghost Howls

After I published my detailed article about the launch of the Pico 4 in Europe , many developers reached out to me to understand how to apply for the announced $12M fund for developers, dubbed Developer Incentive Program. I reached out to Pico to have further explanations, so now I can tell you!

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Quest Pro Revealed with Snapdragon XR2+, Face-tracking, & More; Ships October 25th for $1,500

Road to VR

Today during Meta Connect the company finally revealed its high-end Quest Pro headset (formerly called Project Cambria).

How Different Age Groups Can Use Virtual Reality


Virtual reality is becoming increasingly popular among consumers and businesses. VR creates immersive, simulated experiences for users by placing them in a digital environment. It can power various genres of video games, and people use headsets for fun, fitness , and social interaction.

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

6 Ways VR Elevates Healthcare

AR Insider

VR may have started as a tool to immerse gamers in 3D worlds. But it has evolved into valuable use cases in other industries. One of the most consequential is healthcare. We examine the ways. This post appeared first on AR Insider. Contributors Thought Leaders

VRChat Adds Experimental Support For Hand Tracking On Quest 2 & Quest Pro

Upload VR

The latest beta release of VRChat adds experimental support for hand tracking on Quest 2 and Quest Pro.

10 Amazing VR Games For The Quest 2


The Meta Quest 2 VR headset has a little something for everyone. There are hundreds of fantastic titles available to purchase in the Meta Quest Store right now. Whilst it’s great to have such a wide selection, it can also be a little overwhelming when choosing what to buy.

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AWE 2022 – Shiftall MeganeX hands-on: An interesting approach to VR glasses

The Ghost Howls

At AWE 2022 I had the opportunity of having a very short hands-on with the Shiftall MeganeX glasses, one of the most awaited pieces of hardware in the XR community. And even better, I have also had the pleasure of speaking with the CEO of the company!

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Tech Demo Shows the Real Power of Quest Pro Face Tracking

Road to VR

Quest Pro’s face-tracking capabilities will be quickly put to use to make Meta’s avatars more expressive, but next-gen avatars stand to benefit much more from the new tech.

From Virtual Clothes to Virtual Stores: XR in Fashion Retail


Fashion is physical. Right? While clothing has always been material, expression has always been something more. And, digital fashion brands have been exploring that intersection. Even physical fashion brands are using XR technology to sell their hard-copy clothing.

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Will Gen Z Embrace Working in the Metaverse?

AR Insider

Can the metaverse – though still early and undefined – transform the future of work? Meta clearly thinks so. and so does generation Z. 51% expect to be working in the metaverse in some capacity by 2024. This post appeared first on AR Insider. Contributors Thought Leaders

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Meta Quest 3 Will Be Around $300-$500, But Isn’t Launching This Year

Upload VR

Quest 3 will be priced around $300-$500 but isn’t launching this year.

Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

Soundcore Unveils Wireless VR Earbuds For Quest 2


The VR P10 earbuds come with a USB-C dongle, charging case, ear tips, and USB-C cable. Soundcore, the premium audio brand by Anker, today announced the VR P10, a pair of wireless gaming earbuds compatible with the Meta Quest 2 VR headset.

Epic interview with FXG about Pico’s huge VR concerts in China and FM DUO 12K VR camera!

The Ghost Howls

I had the pleasure of collaborating again with Nikk Mitchell, the fantastic CEO of FXG who is loved by the whole VR community.

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YouTube is (finally) Coming to Horizon Home Making it Easier to Watch with Friends

Road to VR

Meta announced that Quest users will soon be able to watch YouTube content inside Horizon Home, the first-party social VR space that’s finally making it easy to hang out in VR with friends.

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OVER GATE Console to Deliver Personalized Hyperreal Metaverse Experiences


OVER , an open AR metaverse, has recently announced the OVER GATE Console. With the launch of this new desktop application, users can now create, host, and manage their own hyperreal metaverse experiences on a global scale, taking real-time interactions to the next level.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

Who’s Using VR and How Often?

AR Insider

How does VR resonate with consumers? How often are they using it? And How satisfied are they? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles these questions, and we break it down for AR Insider readers. This post appeared first on AR Insider.

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Zuckerberg Sees Neural Wristband Surpassing Keyboards By 2028

Upload VR

Meta recently showed press its first in-person look at progress toward a wristband that can sense your intentions. In 2019, the company-formerly-known-as-Facebook acquired a startup called CTRL-Labs that was working on a wrist-worn device for reading the electrical activity heading toward your hand.

Try On Halloween Costumes In AR Using Snapchat


Once you’ve decided on a costume, you can select ‘Shop Now’ to purchase. With Halloween just around the corner, many people are in search of the perfect costume to celebrate this year’s festivities. Thankfully, Snapchat has your back.

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AWE 2022: Discover Pico 4 Enterprise launch date, price, and…

The Ghost Howls

Today has been my first day at AWE Europe in Lisbon, Portugal. I had quite a few interesting experiences, and I met a lot of amazing people. I just left a very fun rooftop party just to write an article for you, and I hope you appreciate that!

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.