Tue.Jun 18, 2024

article thumbnail

Case Study: Recruiting New Hires with AR

AR Insider

With the help of AR, Unilever launched an interactive virtual event whose goal was to match or exceed the recruitment levels of its physical career fairs. We examine the results and strategic takeaways in the latest AR marketing case study. This post appeared first on AR Insider.

article thumbnail

SteamVR Games Come to Vision Pro Thanks to Public Launch of Free ‘ALVR’ App

Road to VR

Did you know you can technically play SteamVR games like Half-Life: Alyx (2020) on Vision Pro? Well, now you do, as the leading app dedicated to bringing SteamVR connectivity to a ton of standalone headsets is now available for Vision Pro on the App Store. Previously offered as an invite-only beta, ALVR is now free on the App Store , allowing Vision Pro users to stream OpenVR games from your PC via Wi-Fi.

Gaming 361
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

First Impressions: Sony's Standalone Headset For Creatives Disappoints

Upload VR

Sony's upcoming standalone headset running the XR2+ Gen 2 chipset is unlikely to draw in creatives with its limited field of view and finicky controllers. Sony Announces XR2+ Gen 2 Standalone Headset For Enterprise Sony is the previously undisclosed fifth company building a headset using Qualcomm’s new Snapdragon XR2+ Gen 2 chipset. UploadVR Ian Hamilton I tried a brief hands-on with the headset and its unusual controllers at the Augmented World Expo conference in Long Beach.

Sony 142
article thumbnail

Hands-on: Logitech’s MX Ink for Quest Could Legitimize VR Styluses as a Whole

Road to VR

Over the last decade I’ve reported on and tested many different VR styluses, but none of them have actually caught on. But the new MX Ink stylus for Quest stands a real chance at legitimizing the VR stylus as a whole, thanks to its thoughtful design, strong lineup of launch apps, and tight integration with Quest’s software. This week Logitech announced MX Ink, an officially endorsed ‘Made for Meta’ stylus supporting Quest 2 and Quest 3 (see the full announcement details h

Tips 298
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Apple Reportedly "Suspends" Work On Vision Pro Successor To Focus On Cheaper Headset

Upload VR

Apple has "suspended" work on a high-end Vision Pro successor to focus on releasing a cheaper Vision headset by the end of 2025, according to The Information. The Information's Wayne Ma and Qianer Liu report that Apple told "at least one supplier" this, according to "an employee at a manufacturer that makes key components for the Vision Pro". In the past Ma reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple.

Apple 134

More Trending

article thumbnail

Meta Reportedly Began Work On Quest Pro 2 Back In November

Upload VR

Meta started work on a Quest Pro 2 in November 2023, according to The Information. Buried in their report today about Apple suspending work on Vision Pro 2 to focus on shipping a cheaper headset by the end of next year, The Information's Wayne Ma and Qianer Liu also report that Meta "started work in November on a new high-end headset, internally code-named La Jolla".

Apple 133
article thumbnail

Major ‘ShapesXR’ Update Streamlines Collaborative XR Prototyping, Releases Web Editor for PC Users

Road to VR

Spatial design and prototyping app ShapesXR (2021) just launched its 2.0 update which better streamlines cross-platform support, letting team members more easily edit and collaborate in both mixed or virtual reality, but also now the web. ShapesXR 2.0 is packing in a number of new features today to enhance the cross-platform app, which not only supports Quest 1/2/3/Pro and Pico 4 , but also now standard flatscreen devices with the addition of a web editor for users joining with mouse and keybo

article thumbnail

Pico 4S Seemingly Certified By Korean Regulator, Suggesting Imminent Launch

Upload VR

South Korea's National Radio Research Agency (RRA) certified a new Pico standalone headset. The RRA is South Korea's regulatory agency with responsibility over wireless frequency use, equivalent to the US FCC. As with the FCC, the RRA's approval is necessary to sell a device with certain technical capabilities in that market. Its certification usually comes a few months before a product launches, and sometimes just a few weeks.

article thumbnail

New Tool From Niantic Aims to Make Web-based XR Easier to Build

Road to VR

Pokémon GO developer Niantic announced it’s releasing a new visual editor and “powerful web gaming engine” called Niantic Studio , which aims to let creatives build immersive XR, 3D experiences, and casual web games. Niantic Studio is essentially the company’s evolution of its subscription-based AR content development platform 8th Wall , which it acquired in 2022.

Tools 184
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Quest 3 Augments Heavily Delayed As Meta Had To "Go Back To The Drawing Board"

Upload VR

Quest 3's Augments feature is being rebuilt from scratch as the original approach "wasn't good enough", Meta's CTO has confirmed. Augments were announced at Meta Connect 2023 by Mark Zuckerberg when launching Quest 3. They were described as "persistent spatially-anchored digital objects" in your physical space. Examples shown in a library screenshot included a clock, music player, and portals to your favorite games.

article thumbnail

Draw & Code and 302 Interactive Debut XR Marketing Platform at AWE 2024

XR Today - Mixed Reality tag

This week at AWE 2024, Draw & Code and 302 Interactive are introducing a new immersive solution called FanPort, an MR brand engagement platform. Fanport leverages the technologies that come with leading MR headsets, such as dynamic graphics and spatial audio, to create immersive experiences that connect brands and fans together. John Keefe, the CTO and Co-Founder of Draw & Code , added: We first conceived the idea of FanPort at AWE 10 years ago, and after a conversation with 302 Inte

Immersion 110
article thumbnail

ALVR SteamVR Streaming App For Apple Vision Pro Now On The visionOS App Store

Upload VR

ALVR is now available on the visionOS App Store. If you're interested in VR you're probably familiar with the three most popular tools to make Meta Quest headsets act as PC VR headsets on Windows: Virtual Desktop, Steam Link, and Quest (Air) Link. But you might not be as familiar with ALVR , the open-source alternative that has been around since before any of those.

Apple 119
article thumbnail

AWE 2024: XREAL Reveal Major XR Partners in Bid to Secure Spatial Computing Crown

XR Today - Augmented Reality tag

Today at AWE 2024, XREAL Beam Pro, an Android-based mobile device that allows users to access Google Play Store services as spatial AR applications access through smart glasses, will be unveiled. The Beam Pro product allows XREAL smart glasses users to access the AR applications in 360 spatial computing environments, harnessing 3 or 6 degrees of freedom.

article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Gorilla Tag Has 1 Million Daily & 3 Million Monthly Active Players

Upload VR

Gorilla Tag has reached over 1 million daily and three million monthly active players. Revealed during a fireside chat at AWE 2024, developer Another Axiom confirmed Gorilla Tag has seen over 1 million daily active users, over 3 million monthly active users and over 10 million lifetime players. The studio stated that these users spend "an average of nearly 60 minutes per play session" on the free-to-play VR multiplayer hit.

Gaming 118
article thumbnail

Extreme PSUs Incoming: Enermax, Leadex, and Seasonic at Up to 2800W

Anand Tech

Just several years ago, we were impressed to witness a 2,000W power supply for mining systems at Computex. But with arrival or AMD's Ryzen Threadripper WX and Intel's Xeon W-3400-series – CPUs that can devour all the way to 900W under heavy loads – as well as NVIDIA's GeForce RTX 4090 graphics cards (or, well, H100 PCIe for AI), 2,000W PSUs are no longer entirely overkill.

Europe 104
article thumbnail

Xreal Beam Pro Is A $200 Phone-Like Device To Power Xreal Glasses & Capture 3D Content

Upload VR

Xreal Beam Pro is essentially a custom Android phone specifically designed to power Xreal Glasses, including 6DoF AR on Xreal Air 2 Ultra. Xreal Air glasses lack onboard compute or battery, they just act as an external monitor for whatever device (such as your phone) you connect over USB-C, projecting the image onto a head-locked virtual screen in front of you.

article thumbnail

DeepCool Adds Vapor Chamber to an Air Cooler: AIO-Like Performance at Air Cooler Reliability

Anand Tech

While the market for high-end CPU coolers has decidedly shifted towards closed-loop all-in-one liquid coolers over the last several years, air cooling remains alive and well. Even at the high-end, there are still further improvements and innovations being made, such as DeepCool's vapor chamber-based tower cooler, which was demonstrated at Computex.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

AWE 2024: Magic Leap to Wow Attendees with Android Smartwatch AR Input Device

XR Today - Augmented Reality tag

At AWE this week, leading XR headset vendor Magic Leap and gesture technology innovators Doublepoint Technologies are highlighting a deep product partnership to distribute WowMouse, an input device that leverages Android smartwatches to enable gesture controls such as pinch and gaze for AR applicaitons. The firm notes that the WowMouse service can assist workers and businesses in leveraging AR applications thanks to its flexibility and accessibility.

article thumbnail

#8th Wall Releases Web-Based Game Engine “Niantic Studio” to Render WebXR Experiences

Voices of VR

Today Niantic’s 8th Wall is announcing Niantic Studio, which is “a new visual interface for Niantic 8th Wall developers that offers an entirely new way to build immersive 3D and XR experiences.” It’s essentially a web-based game engine using three.js that can render WebXR experiences and starts to integrate a few of Niantic’s Lightship APIs, […] Today Niantic's 8th Wall is announcing Niantic Studio, which is "a new visual interface for Niantic 8th Wall develop

Gaming 68
article thumbnail

VR for Everyone? Apple Considers Lower-Cost Vision Pro

XROM

#Apple is putting their high-powered #mixedreality headset #visionpro on hold and prioritizing a cheaper model for release by the end of 2025. This strategy shift aims to make AR/VR/MR more accessible to a wider audience. The current Vision Pro starts at a hefty $3,500, limiting its appeal. Apple reportedly wants to bring the cost down to around $1,500, similar to a high-end iPhone.

Apple 59
article thumbnail

Meta Horizon Worlds v167 Release Notes

Oculus

Meta Horizon Worlds V167 is here! This week we're updating the Pause feature for desktop and mobile, as well as new Variable Groups and more options for creators to adjust the environment of their worlds.

Groups 51
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Somnium VR1 PC VR Headset Slated to Go on Sale June 20th with Broader Launch in July

Road to VR

Somnium Space, the Czechia-based company behind the upcoming Somnium VR1 headset, announced that orders for its long-awaited PC VR headset will be opening on June 20th, coming first to reservation holders. It’s been a long time coming for Somnium VR1, which we last saw at CES 2023 when the company showed off a dev kit version of the headset. If you’re memory is fuzzy, at the time Somnium, which also runs its own social VR platform Somnium Space , was also hoping to release a standalo

article thumbnail

NVIDIA Closes Above $135, Becomes World’s Most Valuable Company

Anand Tech

Thanks to the success of the burgeoning market for AI accelerators, NVIDIA has been on a tear this year. And the only place that’s even more apparent than the company’s rapidly growing revenues is in the company’s stock price and market capitalization. After breaking into the top 5 most valuable companies only earlier this year, NVIDIA has reached the apex of Wall Street, closing out today as the world’s most valuable company.

Microsoft 125
article thumbnail

Report: Apple Focuses on More Affordable Vision Headset Over High-end Follow-up

Road to VR

At $3,500, Vision Pro is undoubtedly expensive, which many are rightfully hoping will be remedied in a prospective follow-up. Now, according to a report from The Information , Apple may be ditching the ‘Pro’ aspect of its next-gen Vision headsets altogether, instead aiming to release a single “more affordable” device in late 2025.

Apple 252
article thumbnail

Varjo Teleport Lets You Capture Any Scene With An iPhone And View It Photorealistically In PC VR

Upload VR

Varjo Teleport lets you easily capture any scene with an iPhone and move around it in PC VR with photorealistic graphics. Like the Gracia platform we reported on yesterday, Varjo Teleport is possible thanks to Gaussian splatting, a relatively new neural technique for rendering 3D volumes by representing the scene as a collection of overlapping 3D Gaussian functions.

Unreal 98
article thumbnail

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?