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Building Augmented Reality for the Web: Which Platform is the Best?

ARVR

Quality of documentation. Brief of Results If you wanna know my final answer before reading the rest, then my vote goes to Zappar , while I would recommend thinking twice if you want to use 8th Wall framework. Nicely documented, although the final working example took me some extra effort. Quality of support. 8th Wall : 8 of 10.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

This allows developers working in Unreal Engine to make their app work with both controllers and hands, or hands-only, by selecting the appropriate option in the OculusVR plugin, and rigging up the rest of their app according to the newly released documentation. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go.

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Magic Leap 2 Gets Spectator Phone App & Embraces OpenXR

Upload VR

The phone app supports recording, so as well as real-time spectating without the need for a second headset, Magic Leap suggests the app could be used for creating tutorials, documentation, or marketing for AR apps. Aligning the coordinate space of the headset and phone isn't automatic though.

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Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser

Road to VR

Mozilla detailed the updated Unity WebXR Exporter on its blog , including pointing to the open-source of the tool and updated documentation on GitHub and a published demo scene. The company says that the Unity WebXR Exporter supports Unity 2018.4 (LTS) LTS) and all versions of Unity 2019.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

” According to Oculus, that means only its OpenXR SDK will receive “full support” (like QA testing, bug fixes, and up-to-date documentation). The move begins with the v31 SDK update, in which Oculus is shifting to OpenXR as the “preferred API for all new applications going forward.”

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Cas & Chary Present: Which is the Better VR Cloud Gaming Service? Shadow vs. PlutoSphere

Road to VR

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. 5Ghz WiFi network (WIFI6 recommended). Lower than 100ms ping required but lower than 50ms is recommended. Option to adapt max bitrate to network conditions (recommended).

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Meta Releases Haptics SDK For Quest Controllers, With 34 Premade Patterns

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Meta recommends testing on Quest Pro controllers when developing haptics, because they have a higher fidelity haptic actuator. Quest Pro controllers also have independent actuators under the index trigger and thumb rest, but the Haptics SDK documentation doesn’t mention anything about this.

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