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Valo Motion Officially Launches Mixed Reality Playground ValoArena in the US

ARPost

When people turned to the virtual world to connect with each other at the height of the pandemic, MMOs and other multiplayer games got a boost in popularity. One example is Keep Talking and Nobody Explodes , a co-op party game where one player gets trapped, virtually of course, in a room with a ticking bomb.

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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

Virtual reality focuses on introducing a virtual world with which people can interact. Virtual reality uses software to create realistic images, sounds, and other senses that replicate a real environment and mimic a user’s physical presence within this environment, controlled or experienced by body movement.

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HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion. Of course, HaptX wasn’t alone in this venture. The possibilities are virtually endless,” said Rubin.

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This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics

Road to VR

Korea-based TEGway is developing ThermoReal , a thermoelectric array which can generate heat and cold with impressively low latency. I’ve tried a few different thermal haptic devices throughout the course of my VR reporting, but nothing that really impressed me. That’s thanks to three things: Latency.

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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

And while Oculus’ first stab at the feature is reasonably solid, there’s still limitations around accuracy, latency, pose detection, and tracking coverage. Virtual objects don’t provide the tactile feedback that we rely on when interacting with real-life objects.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

Regarding the photon-to-photon latency of the passthrough, Optofidelity confirmed with a test that it is below 12 ms, as Apple claims. According to Mozilla, “demand has moved away from 3D virtual worlds” so the project has been shut down and the source code left to the community to handle.

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Owlchemy Labs Teases AR ‘Mobile Spectator’ Experiment

VRScout

Once that step is complete, spectators can then freely move around and view the VR-user from within their virtual world. Put simply, the PC captures, encodes, and then wirelessly transmits each frame from the experience to the smart phone device in real-time, in-turn creating a virtual camera with a live feed to reality.

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