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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Of all of the various forms of extended reality (XR), virtual reality (VR), is the most familiar. The technology allows people to create ‘virtual’ landscapes and environments that simulate the real world. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. The History of VR.

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Getting started with Augmented Reality (AR)

ARVR

Augmented reality is a technology that allows us to superimpose digital information into the real-world environment. In this article, we will discuss on augmented reality. Image credits SCAND Blog Virtual Reality (VR)  — It teleports the user into a completely immersive world that replaces the physical world.

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VR in Business: An Introduction to Virtual Reality

XR Today - Virtual Reality

Virtual reality (VR) caught the imagination of a generation from its foundation stages at the end of the last century up through Meta’s acquisition of Oculus; now, VR in business is becoming a serious consideration for many international firms. There is a rise in consumer-grade headsets from firms like HTC, Meta, and Pico.

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Major Partnerships set to Revolutionize XR Training

XR Today - Virtual Reality

This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. The Octo SDK framework allows developers to integrate hand-tracking-ready applications on headsets from vendors like Meta and HTC VIVE.

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My predictions for augmented reality in 2021

The Ghost Howls

Two days ago, I’ve given you my predictions for virtual reality in 2021 (read it, in case you missed it). Now it’s time to make some forecasts about its companion technology, that is augmented reality! This commercial video about Google Glasses led me to immersive realities. Smartglasses.

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Virtual Reality is reaching a mature state according to Gartner

The Ghost Howls

Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. Gartner Hype Cycle for 2018 (Image by Gartner).

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My predictions for virtual reality in 2020

The Ghost Howls

So, here you are how I envision this 2020 in virtual reality! (I’ll PlayStation VR selling more than 5 million units until now has proven that console players like virtual reality. Too many people still don’t understand the potential of virtual reality. Me wearing the Oculus Quest. The reasons?