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Major Partnerships set to Revolutionize XR Training

XR Today - Virtual Reality

This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. Ultraleap hand-tracking hardware enables Pico Neo 3 Pro and Pico 4 Enterprise users to access these applications with the Leap 2 Accessory.

Training 243
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Metaverse and Investing – Opportunities for Retail Investors Part 1: Hardware

ARPost

The money that very large companies are investing in this world makes me extremely bullish about the value that can be generated. Let me give you just a few very well-known examples: Meta bought Oculus VR for 2 billion dollars when there was still only a prototype headset. Just think of the use of virtual reality in training.

Hardware 376
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VRdirect to Bring Competition in Training and Virtual Tours

ARPost

Depending on what hardware the viewer has access to, content created using the VRdirect Studio is viewed via a mobile app, a web player, or streamed to a VR headset. Right now, training and virtual tour experiences like those created in the VRdirect Studio often require a production company. Building a Virtual Tour With VRdirect.

Training 393
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Are Ray-Ban Stories AR Training Wheels?

ARVR

The operative term is “smart” versus “AR” as there is no optical system that projects visuals. However there are elements of, and foundations for, audio AR experiences. This aligns to some degree with our pre-launch speculation around Facebook’s lite AR approach, but Facebook went even “lighter” than we predicted.

Training 130
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VR & AR 2018: A Year In Review

VRScout

If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. LOCATION-BASED VR.

AR 377
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Where is VR/AR and Education Now?

VRScout

In March 2014 Facebook bought Oculus and the current wave of interest in VR and AR was reborn. While the public largely scoffed at the awkward goggles, industry pundits proclaimed VR/AR would one day replace our 2D screens, and highlighted education as one of the top applications in the years to come.

Education 380
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Will M&A Accelerate AR?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. As AR struggles to get off the ground and find a path to mass-market scale, there are a few confidence signals for the sector’s long term health. The AR LandSCAPE. made clear to us. Ripple Effects.

AR 340