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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Despite all the activity, AR/VR hardware remains relatively crude. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. for AR/VR headsets.

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V2EC: Eye-tracking accessory for Vive Focus 3 and Vive Virtual Character announced!

The Ghost Howls

In the second one, he showed the number of investments in AR and VR in recent years. It is interesting that now we are reaching the same levels of investments in XR that we had in 2016, that is during the peak of the hype for the technology. 7Invensun announced Droolon F2 eye-tracking accessory for Vive devices.

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FOVE Begins Shipping $599 Eye-Tracking Headset this Month

Road to VR

Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE , the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. SEE ALSO Oculus Acquires Eye-Tracking Company The Eye Tribe.

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Apple May Have Just Bought Eye-Tracking Firm SMI

UploadVR Between Realities podcast

Now new rumors surrounding the company suggest it’s also looking into one of VR’s most requested features – eye-tracking. SMI offers a range of different eye-tracking solutions, having worked on the concept since the early 90’s. If true, we do wonder what use Apple has for SMI tech.

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Duke University Presents EyeSyn – The “Virtual Eyes” That Mimic Human Eye Movement

ARPost

Connecting people is not enough – ambitious companies want to bring them together in a virtual world that perfectly replicates the real one. Avatars will interact with each other, do business and have fun just like in the physical world. See Also: The Rise of Virtual Avatars: From Social Media to Business and Entertainment.

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From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

Technology can augment the world around us, it can enhance the human experience, our capabilities, and also extend our reality to digital and virtual worlds. AR Lenses . Ten years later, we have a healthy immersive ecosystem where AR is quickly becoming a ubiquitous and omnipresent application. . Eye-Tracking .

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10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

Here’s a smattering of exciting projects that are likely to influence the VR and AR space in the next two years. Half Dome introduces a much larger 140 degree field of view (to the Rift’s ~100 degree) along with a varifocal display and eye-tracking. Oculus Half Dome Prototype. Image courtesy Facebook.

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