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Top 5 E-Commerce AR and VR Trends To Follow in 2023

ARPost

AR and VR are two of the most promising technologies of the modern era. While AR and VR have been around for decades, it wasn’t until recently that they offered a quality experience without being too limited by technological constraints or not being portable enough for widespread use. They are: 1. billion by 2024.

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UK Start-Up Secures $3.4M To Bring AR To Retail Stores

VRScout

Dent Reality, a London-based start-up behind a pioneering AR platform, has raised £2.5m ($3.4m) in funding to expand its pioneering work across the retail sector. The same technology could be extensive, and in the future could be applied to campuses, airports, shopping centers, and museums, for example.

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Miniature Beat Saber Powered By Oculus Quest Hand Tracking Looks Incredible

VRScout

When he’s not serving as the head of AR & VR at Shopify, Daniel Beauchamp, better known by his online handle “ Push Matrix “, is pushing the boundaries of Oculus Quest hand tracking technology and sharing his wild experiments with the online community. Image Credit: Danial Beauchamp (Push Matrix).

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Facebook is Unlocking AR Capabilities for Developers on Quest 2

Road to VR

Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2.

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NuEyes’ AR Glasses Are Made For Hardcore PC Gamers

VRScout

AR company NuEyes is taking its passion for AR and gaming to the next level with the launch of the Pro 3e 5G-enabled smart glasses through their gaming division, NuGaming. Designed to look like a standard pair of sunglasses, the Pro 3e uses AR to project a 148” viewing screen in full 1080p HD at a smooth 60 FPS.

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How Will VR and AR Change Marketing In 2021 (And Beyond)?

ARPost

On one hand, VR and AR have been around for years without truly cracking mainstream appeal, and there are still plenty of people who’ve never used VR headsets. Consider that the Oculus Quest 2 has made wireless VR accessible, and that the average modern smartphone is perfectly capable of handling complex AR tasks.

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Getting started with Augmented Reality (AR)

ARVR

It has become viable that even businesses and corporates are using it to increase sales, and transform the way humans interact with computers and visualize contents. The first AR experience was developed in 1968 at Harvard when a computer scientist named Ivan Sutherland created a special head-mounted AR display system.