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Killabears Kills it With AR, Part 2

AR Insider

Following its lens campaign, Killabears is out with an interactive AR game that fills players' space with attacking bears they can shoot down to stay alive and gain points. We break down gameplay and strategic implications. This post appeared first on AR Insider.

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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue.

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Latest SteamVR Update Includes Steam Link Improvements for Quest

Road to VR

The latest major SteamVR update has arrived, coming with it an improvement to Steam Link for Quest. Initially released in November 2023, Steam Link is Valve’s own app on the Meta Quest Store which allows users to quickly and easily connect their Quest headset wirelessly to SteamVR to play PC VR or flatscreen PC content, essentially letting you bypass Meta’s own Air Link.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Is this the First EU Country to Enter the Metaverse?

XR Today - Virtual Reality

The official Welsh governmental tourism board has debuted a browser-based Metaverse experience to promote the region’s cultural destinations ahead of a traveller’s journey. According to the Welsh Tourism Board, the region’s promotional Metaverse is the first time a UK or European country leveraged shared immersive spaces for promoting tourism – official sources say.

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Case Study: Movie Marketing with AR

AR Insider

To celebrate the film release of Sing 2, Universal Pictures looked to TikTok to create an interactive campaign utilizing AR effects. What were results and, best practices, and strategic takeaways? This post appeared first on AR Insider.

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New Meta R&D Reveals Shortcut to Ultra-wide Retina Resolution Holographic Displays in XR

Road to VR

Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to reach such parameters, making it a potential shortcut to bringing holographic displays to XR headsets.

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Peterman Brothers Scale International XR Training Initiative

XR Today - Virtual Reality

Today, Interplay Learning announced a strategic partnership with Peterman Brothers’ Heating, Cooling, Plumbing, and Electrical divisions to distribute immersive learning services to ten Peterman service branches and their workers. The move sees more than 250 Peterman technicians leverage the XR training solution to improve technical skills, including HVAC, electrical, plumbing, and drain-clearing procedures.

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1 In 4 US Teens Say They Play Games On A VR Headset

Upload VR

1 in 4 US teens told Pew Research Center they play games on a VR headset. The survey was conducted on 1453 US teens aged 13 to 17. Pew claims the participants were "recruited primarily through national, random sampling of residential addresses" and "weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories".

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Many Consumers Have Tried VR?

AR Insider

25 percent of U.S. adults have tried VR according to ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings in this week's Behind-the-Numbers installment. This post appeared first on AR Insider.

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COLD VR Demo review: a promising adrenaline action game

The Ghost Howls

Today I’ve tried the free demo of COLD VR, the VR game that is the opposite of Superhot VR (hence the joke of the name). I think this game is fun and has a lot of potential, but it needs a bit more of polish to become a true hit when the full version will be released. Discover why in this review of the free preview demo that is available on Steam.

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AR Content is Coming to Google Maps, But It Won’t Matter Until There’s a Headset to See it Through

Road to VR

Google today announced it’s starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. While it seems like an important step for Google on the way to owning a piece of the ‘all-day AR glasses’ future, it’s unclear just where it’s all headed for the company in the near term.

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Wonderland Engine to Enhance WebXR Enterprise Solutions

XR Today - Virtual Reality

This week, Wonderland Engine—a service for powering hardware agnostic web XR solutions—is entering version 1.2.0, a fresh update that improves development cycles for AR/VR/MR experiences across various end devices. The Wonderland Engine powers various notable XR experiences, such as the award-winning game The Escape Artist by Paradowski Creative. On the other hand, the web XR engine is focusing its recent efforts on including the emerging enterprise XR market with considerations to the industr

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Google Teases Multimodal AI Smart Glasses With A HUD At I/O 2024

Upload VR

Google showed a brief demo of AI smart glasses with a HUD I/O 2024. The pre-recorded demo was shown as part of Google's announcement of Project Astra, an in-development real time natively multimodal AI assistant that can remember and reason about everything it sees and hears, as opposed to current multimodal AI systems which capture a image on-demand when asked about what they see.

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I Want My AI TV: Sora Sparks the Music Video’s Next Era

AR Insider

Director Paul Trillo’s new music video for the band Washed Out is the first commercial use of OpenAI’s new text-to-video generator, Sora. What does this mean for the future of video production? This post appeared first on AR Insider.

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Cannes Film Festival Fully Embraces XR

Charlie Fink

Seven years after featuring Innaratu's seminal VR work, "Carne y Arena," the Cannes Film Festival has created a new immersive Category and Award.

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Travel Mode is the Latest Vision Pro Feature to Come to Quest 2 & 3

Road to VR

Meta is finally rolling out the long-awaited travel mode for Quest 2 and Quest 3, ostensibly hacking away another unique feature from Apple Vision Pro. Update (May 13th, 2024) : Meta says the new Quest 2/3 Travel Mode was specially tuned to account for the motion of an airplane, even when it comes to looking out the window. The company says in a blog post it will be updating Travel Mode in the future to work with other modes of transportation, such as trains.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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You’re Invited: Join Us to Celebrate Excellence at XR Awards 2024

XR Today - Virtual Reality

XR Today invites the extensive immersive industry to join XR Awards 2024 for its yearly online showcase event, which will broadcast live on Thursday, May 23 2024, at 4 PM BST/11 AM EST. The XR Awards are a great way to get ahead and learn about the firms leading in transforming business with immersive technology. Finalists include roughly 36 unique finalists, showcasing the very best in the enterprise XR industry covering a wide breadth of categories including but not limited to Best Virtual Rea

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Apple Is Reportedly About To Start Selling Vision Pro Outside The US

Upload VR

Apple will soon start selling Vision Pro outside the US, Bloomberg's Mark Gurman reports. Apple Vision Pro is currently only sold in the US. At launch Apple said it will come to other countries "later" in 2024, but has only so far only confirmed China and hasn't yet set a specific window or date. Gurman, who reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple, reports today that Apple is now conducting Vision Pro training sessions

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Spatial Beats: Google I/O Becomes Google AI

AR Insider

Google blitzes AI at I/O, Cannes leans into XR, and ChatGPT gets chattier. We have these and other happenings from the XR and AI worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.

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All OpenSim stats drop on grid outages

Hypergrid Business

The total land area in OpenSim fell this month by over 3,000 standard region equivalents, the total number of registered users fell by just over 1,000, and the number of active monthly users dropped by 425 compared to this time last month. The region loss was due to the fact that Discovery Grid did not report its region totals this month. In April, the grid reported 5,178 standard region equivalents.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Quest 3 Finally Replaced Index as My Main PC VR Headset, and I Have Valve to Thank

Road to VR

After nearly five years, I’ve finally moved on from Index as my main PC VR headset, and Valve is the one that made me do it. Index is a great headset. Between it’s tracking, ergonomics, field-of-view, crisp display, and still industry-leading audio, it’s been hard to give it up—even if it’s resolution is, by this point, very much ‘last-gen’ Image courtesy Valve Even with Quest 3’s upsides of higher resolution, better lenses, no-tether, more compact form-

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Will Google I/O Take Over XR & Spatial Computing?

XR Today - Augmented Reality tag

Tomorrow, Google’s I/O conference is poised to showcase its latest updates concerning its extensive technology portfolio. From smartphones to AI, Google is very much positioned in the enterprise solutions space with its products. However, recent revelations ahead of the Google I/O Developer Conference kicking off May 14th highlight that XR solutions may take centre stage during the event.

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Quest 2 & Quest 3 Get Experimental Travel Mode To Make Positional Tracking Work On Airplanes

Upload VR

Quest 2 and Quest 3 now have an "experimental" Travel Mode for use on airplanes. You can add Travel Mode to your headset's Quick settings via the toggle in the Experimental section of settings. Meta says you need to be on stable (not PTC) system software v65 to see this and should restart your headset if you still don't. Note that Quest Pro isn't supported, only Quest 2 and Quest 3.

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Reality Bytes: Amazon, LinkedIn & GPT 4o

AR Insider

This week on Reality Bytes, we discuss ChatGTP's new flirty 'companion', dive into Amazon's interactive e-commerce ad units, and play games on LinkedIn. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly