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Community Download: Who ‘Won’ Virtual Reality In 2016?

UploadVR Between Realities podcast

What many have spent the last 12 months calling the “year of virtual reality” is about to come to an end. ” However, as far as virtual reality is concerned, things have been going quite well. In 2016, virtual reality officially arrived. It is a holiday after all.

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The Crazy VR World of China Joy 2016

VRScout

Among the expected fare of films, games, animation, audio products and cosplay during the four-day conference, there was one obvious and unavoidable sorta newcomer to the scene — virtual reality. Worldwide shipments of VR hardware is set to skyrocket in 2016, with some estimates pointing at volumes of 9.6

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

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Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. SuperData scaled back its forecast from 2.6

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

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Those of us who are old enough to have seen the rise of virtual reality in the ‘90s and then the fall and then another rise in mid 2000 and then another fall, know that the present hype about virtual reality may not be sustainable. In 2016, hardware makers dominate the VR market. But is it permanent?

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360º virtual reality esports entertainment platform SLIVER.tv, raises a $9.8 million series A round of equity funding,

Cats and VR

SLIVER.tv, the leading esports 360º virtual reality entertainment platform, announced the close of a $9.8 million to date, the Series A round was also participated by SLIVER.tv’s existing seed investors, including DCM, Sierra Ventures, The VR Fund, Samsung Next Fund and Sony Innovation Fund. With total funding of $17.5

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.” billion in 2021.

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Community Download: Is Sony Pulling Away From PlayStation VR?

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Sixteen days ago we exited what many people were calling the “year of virtual reality.” ” 2016 was considered to be the year that VR finally made the transition from science fiction fantasy to a real consumer product available at your local Best Buy. There are, however, some eyebrow-raising things to consider.

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