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‘Arizona Sunshine’ Studio Working on Unannounced “AAA VR game” Based on a Global Franchise

Road to VR

Posted earlier this month, the studio is looking for a Lead Level Designer with a proven track record in level design for console/PC action-adventure games as well as expertise in Unreal Engine. Acquired by Embracer Group in 2020, Vertigo Games is behind titles such as Arizona Sunshine (2016) and After the Fall (2021).

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GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR

UploadVR Between Realities podcast

In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmented reality. A couple months later, that standard now has a name as Khronos unveils the OpenXR working group at GDC 2017.

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Khronos’ OpenXR 1.0 Specification Establishes Unifying XR Ecosystem

Peter Graham

To help grow and support the growing virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, The Khronos Group and its affiliates have been working on the OpenXR standard since 2016. “The working group is excited to launch the 1.0 Unreal Engine led the way with support for the OpenXR 0.9

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EsportsHeadlines.com Acquired by Damage Media

VRWorld

The Damage Media Group just revealed that is has acquired EsportsHeadlines.com. In operation since 2016, the digital magazine caters to esports enthusiasts, providing them with the latest news and updates in the online gaming sector, as well as guides to the most popular games.

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BMW Unveils Mixed Reality Driving Experience

XR Today - Mixed Reality tag

.” Explaining further, he said, “[That’s] what made us the first automaker to look into the gaming industry – the experts of virtual worlds – back in 2016. Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. With Epic, we have found the best possible partner.

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Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.

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Rendering the Metaverse with Otoy’s Volumetric Lightfield Streaming

Road to VR

Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. They also hope to eventually be able to directly deliver their physically correct renders directly to the web using WebGL.

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