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Rendering the Metaverse with Otoy’s Volumetric Lightfield Streaming

Road to VR

Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. They also hope to eventually be able to directly deliver their physically correct renders directly to the web using WebGL.

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

Throughout the past year, we’ve loved working in virtual reality — from in – house projects to our work with Google Daydream for IO 2016. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal. VR motion controllers. Defining Goals.

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million. It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. Learning New Skills.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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Developing Rich VR Interactions Faster & Easier Using UltimateXR

Road to VR

Since around 2016, I have invested a big portion of my life building a framework and toolset that has become the technological foundation of the company. The result is UltimateXR for Unity. We hope to soon port it to other platforms as well (Unreal, Web…?). Adult hands can mostly be grouped in any of these two.

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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

This is a free association headed by Khronos Group, the consortium behind the OpenXR standard, which aims at creating standards for the future metaverse. The Khronos Group already succeeded with OpenXR, so it has a good track in helping in creating standards. Metaverse Standards Forum aims at setting standards for the metaverse.

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