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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR Between Realities podcast

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics.

Unreal 100
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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? It will have tools for building for it, and aside from the usual Apple tools, developers can use Unity to create content for it. This is something we were expecting from the rumors, but it reminds us a lot of the Gear VR.

Apple 509
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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

Unity 86
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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

UploadVR Between Realities podcast

Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. ” He went on to talk about Facebook’s social VR demo that debuted at Oculus Connect 3 last month, revealing that both it and Oculus’ own Rooms and Parties social software had been made with Unity.

Unity 100
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Unity Native Support for Google Daydream VR Coming in Summer, Plugin Out Now

Road to VR

Google have announced that developers itching to get started on building Android VR games using the Unity game engine can do so right now using a Daydream plugin. Initially, Unity support for Daydream will be available via a plugin, with native support arriving some time in the Summer.

Unity 102
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Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Back in 2016, NVIDIA offered an approachable explanation of LMS. LMS also provides a more even distribution of pixel sampling between the initially rendered image and what ends up being seen through the lens. This week, Oculus announced the addition of LMS to their PC SDK 1.19.

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Unity Wants Tools Like ‘Tilt Brush’ And ‘Medium’ To Kickstart Creation In VR

UploadVR Between Realities podcast

Earlier this week Unity’s Editor VR platform evolved from a novel new way of making videogames into potentially the most forward-thinking VR development platform, and its all to do with Tools. According to VP of Unity Labs Sylvio Drouin, that’s a very real possibility. Interactivity.”

Unity 100