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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

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Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. Game makers] won’t make a profit for now,” Llamas said.

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Check Out ValoArena’s Full-Body Mixed Reality Games

VRScout

Since ValoArena doesn’t require any wearables, you can jump straight into a game and start playing with others immediately. It’s a fully automated physical gaming attraction. The software is also able to differentiate your movements from those of others, allowing you to play with up to five others at the same time.

Gaming 453
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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Back in 2016, we saw our first look at Epic Gamesgame-chaning digital human technology with its Hellblade: Senua’s Sacrifice preview at the Game Developers Conference. VRScout talked with Shavonne Wong, CEO of Gen V , a modeling agency for virtual beings, about Epic Games’ MetaHuman Creator tool.

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Cas & Chary Present: Which is the Better VR Cloud Gaming Service? Shadow vs. PlutoSphere

Road to VR

These services allow Quest users to play PC VR games without needing a gaming PC, which is a big investment if you’re only looking to play a few SteamVR titles like Half-Life: Alyx. Shadow focuses more on flatscreen PC gaming via the cloud, VR is a side project and their Quest app is still in beta. Cas & Chary Present.

Gaming 273
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Microsoft Reaffirms No Plans to Compete Against PSVR 2 on Xbox

Road to VR

Amid mounting pressure from Sony with the recent launch of its PSVR 2 headset for PlayStation 5, Microsoft again affirmed that it’s still waiting for the technology to mature before offering any sort of dedicated VR software or hardware for Xbox. “I think for us, it’s just a bit of wait until there’s an audience there.

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Sony Reveals PlayStation VR’s Most Downloaded Games of 2016

Road to VR

The Official PlayStation Blog has shared Sony’s most downloaded games of last year. This includes a dedicated list for PlayStation VR, representing almost three months of software sales since the hardware launched in October. Carnival Games VR ($20). PlayStation VR Worlds ($40) [Bundled with PSVR Launch Bundle ].

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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

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HTC kept the crowds guessing over the holiday season with a tease that it was adding a ‘game changing’ feature to Vive that we would see at CES in the first week of January. These devices were essentially new games consoles this year, and you wouldn’t catch many people laying down that much cash for any new machine.

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