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Samsung hints at a future mixed reality headset (and at unsolvable problems for Gear VR)

The Ghost Howls

When in 2015 I had my first Samsung Gear VR, I was amazed: finally, I could enjoy high-quality tether-less virtual reality. Today, thanks to the fellow VR community member Eloi Gerard , I’ve found an article on lowyat.net that confirms that Samsung is not that enthusiast about Gear VR and that has probably different future plans.

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Google’s Most Experienced VR Studio Changes Leadership

Upload VR

Andrew Eiche is taking over Job Simulator studio Owlchemy Labs. Eiche joined Owlchemy in late 2015 as a producer before the 2016 launch of Job Simulator, one of VR’s most well-known and highest selling titles. I share Devin’s vision of the studio’s future and our mission, of making ‘VR for Everyone,’ remains unchanged.

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Take a Look Inside Two Bit Circus

VRScout

You may have read a couple stories here about haptic installations they produced for Verizon with the NFL and IndyCar in 2015. In 2016 they teamed up with Samsung to simulate an in-game basketball experience for the Rio Olympics. Two Bit’s Jake Sally taking someone through the Samsung Olympic experience.

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What Made VR Gaming Highly Popular

ARPost

Market research reports have shown that in 2015 the revenue was $0.66 As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. Gaming genres like shooters, simulations or adventure got an enhanced look and feel owing to the impact of VR.

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The Obama administration launches competition to harness the creativity and ingenuity of the VR and AR developer community on behalf of America’s students.

Cats and VR

Department of Education the administration has launched the EdSim Challenge for next-generation educational simulations that will prepare students for the globally competitive workforce of the 21st century. The DOE is incentivizing the competition with $680,000 in cash prizes and additional sponsor prizes from IBM, Microsoft, and Samsung.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

We saw mixed results in the global VR industry in 2016—initial sales volume by some high-end manufacturers didn’t quite live up to the hype, while PlayStation VR, Samsung Gear VR, and low-cost headsets continued to gain traction,” said Clifton Dawson, CEO of Greenlight Insights. billion segment in 2021.

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

Fove raised $480,000 on Kickstarter (along with an undisclosed amount from Samsung Ventures) in summer 2015 to manufacture their eye-tracking headset, a technology that’s useful for a number of important applications such as foveated rendering, avatar eye-mapping, simulated depth-of field, and eye-based user interfaces.

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