Apple’s AR Glasses Will Probably Be Powered And Controlled By Your iPhone

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An extensive patent application filed by Apple could provide insight into their plans for AR glasses. Notorious Apple analyst Ming-Chi Kuo also reported today that the glasses would be an iPhone accessory. Apple’s biggest advantage in AR could be the ubiquity of its iPhone. The phone, which Apple fully controls the hardware and software for, has roughly 45% market share in the US. Apple Engineering.

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Apple’s Memoji Are A Decade Late And Just In Time

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Apple’s iOS 12 addition of Memoji — personalized “me” versions of its Animoji animated emoji — isn’t exactly novel. Video game makers realized the potential of avatars over a decade ago: Nintendo debuted Mii characters for the Wii back in 2006, and both Microsoft and Sony followed suit with avatars in 2008. So after Apple showed animal-focused Animoji last year, Samsung naturally responded with human AR Emoji. Apple’s eventual human response was inevitable.

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Apple Manufacturer Quanta Partners With Lumus For AR Displays

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is a manufacturing partner for Apple and many other hardware manufacturers in the PC/smartphone space. In 2008, they sold the PD-18 , one of the first AR glasses of its kind, and just a few years later they started producing hardware for the US Military. Quanta will be offering their manufacturing resources for Lumus’ lenses, and in return, they’ll be allowed to reproduce the lenses for the consumer tech companies they work with, like Apple and Microsoft.

Visit the Ancient Rome in VR with Rome Reborn

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in 2008, 2.1 Rome Reborn® was honored to be the featured project at SIGGRAPH 2008 , where it was exhibited in a booth that was 110′ x 30′ at the entrance to the LA Convention Center. . The work was unveiled at SIGGRAPH 2008, where it was the featured project.

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New LCD Tech Could Give Us Sharper VR Displays

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These displays have actually been around in concept for nearly ten years; Samsung unveiled a prototype panel at 15 inches in size with a refresh rate of 240 HZ all the way back in 2008, though it’s not been utilized in a mass produced product thus far.

VR Sales Analysis: Rift and Vive to Sell Under 500,000 in 2016, PS VR to Top 2 Million

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The Apple iPhone , for example, sold only 1.39 million in 2008 and over 100 million in 2012. The age of high-end, commercially available virtual reality began on March 28 with the launch of the Oculus Rift.

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The Tale of Lucky

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At some point between then and 2008—when the two would leave to start their own game company—Paul brought a chess board to work so that he and his brother could play a version of the game that can probably best be described as the opposite of speed chess.

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VR gaming startup Lucid Sight nabs $3.5M in Series A.

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The pair co-founded Jirbo in 2008, an iPhone gaming company that dominated the Apple App Store in its early days. VR gaming startup Lucid Sight nabs $3.5M in Series A funding Lucid Sight, Inc. , an LA-based VR game studio, announced today that they have closed a $3.5

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