New Witcher VR Mod Lets You Walk Around Kaer Morhen


Made by Patryk Loan, this VR mod is designed to work with the original Witcher game released in 2008 by CD Projekt Red. A new mod for the original Witcher game allows you to walk around Kaer Morhen in VR. Sound like a fantasy dream come true?

USA Today Deepens Story on Afghanistan War with AR Experience

Next Reality AR

This week, the publication ran an investigative story by reporter Brett Murphy that uncovered the details of a 2008 US military operation involving security contractor GS4 that resulted in dozens of civilian casualties.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Italian History VR 360 Lesson about Siena

EON Reality

It is one of the nation’s most visited tourist attractions, with over 163,000 international arrivals in 2008. Italian History VR 360 Lesson about Siena the capital of the province of Siena has been declared by UNESCO a World Heritage Site.


HTC’s VP of Design Leaving to Join Google’s VR Team

Road to VR

Having joined the company in 2008, in recent year’s HTC’s VP of Design, Claude Zellweger, played a key role in the design of the Vive headset, The Verge reports.

Google 219

Upcoming VR Parkour Game STRIDE Looks A Lot Like Mirror’s Edge


While the developer doesn’t make any official references in any of the descriptions, its obvious STRIDE takes heavy inspiration from the 2008 first-person action-adventure platformer Mirror’s Edge , at least in terms of visuals.

Gaming 181

6 investment trends that could emerge from the COVID-19 pandemic

TechCrunch VR

” There are countless examples from the 2008 recession, including many highly valued VC-backed businesses such as WhatsApp, Venmo, Groupon, Uber, Slack and Square. Rocio Wu. Contributor.

Trends 110

Facebook Acquires the VR Studio Behind ‘Asgard’s Wrath’, Sanzaru Games

Road to VR

Before VR, Sanzaru has worked on a handful of non-VR games dating back to 2008.

Gaming 232

How A Recession Could Boost VR Adoption


Fast forward from 2008 to now. Let’s start with why games did so well back in 2008. For example, let’s say you bought Gears of War 2 in November 2008 when it launched. One might point out that game consoles were tried-and-true forms of entertainment long before 2008, yet VR is too unproven for someone to gamble hundreds of dollars on its entertainment value. Of all the game platforms sold in 2008, the two highest performing ones were the strangest concepts.

‘WipEout: Omega Collection’ to Get PSVR Support and Exclusive Ships in Free Update – Trailer

Road to VR

Via a free update to PS4’s WipEout: Omega Collection (which includes WipEout HD {2008}, WipEout HD Fury {2009} and WipEout 2048 {2012}) , PSVR owners will finally be able to step into the cockpit for a level of immersion that only VR can provide.

Sony 169

Bill V Bowie: How (not) to sell a tech idea

Tech Trends VR

By the time David Bowie met Letterman for this interview circa 2008, they were laughing together at the special edition vinyl the singer had just released, and when Bowie avowed that he just downloaded all his music from the Internet, Letterman barely raised an eyebrow.

Tips 265

Moving Towards Experiential Marketing

Tech Trends VR

Engaging both existing and potential customers through meaningful, immersive and multi-sensory experiences is a growing marketing trend. Many influential brands such as Coca-Cola and IKEA have used VR and AR to create campaigns to enhance the customer experience.

Layers of Fear VR Brings Critically Acclaimed Psychological Horror Hit to Life, Out Now for Oculus Rift and HTC Vive

Cats and VR

About Bloober Team: Based in Krakow, Poland, and established in 2008, Bloober Team is an independent game development studio with over 100 people strong.

Poland 140

New LCD Tech Could Give Us Sharper VR Displays


These displays have actually been around in concept for nearly ten years; Samsung unveiled a prototype panel at 15 inches in size with a refresh rate of 240 HZ all the way back in 2008, though it’s not been utilized in a mass produced product thus far.

‘Stranger Things’ Comes to Gear VR in Latest ‘Face Your Fears’ Update, Face the Demogorgan

Road to VR

” While only about 8 minutes long, the experience is surprisingly well-done for a TV show tie-in, showing Turtle Rock Studio’s clear capability hone in on the level of ‘creep factor’ they’ve cultivated since the launch of the most well-known game Left 4 Dead (2008).

Media Molecule’s ‘Dreams’ Confirmed to Support PSVR at Launch

Road to VR

Tools 157

A Different Kind of Puzzle: ‘Wrench’ Tasks You With Assembling Cars Right Down to the Nuts & Bolts

Road to VR

The years of experience as a 3D artist in the games industry, creating high quality assets for games like The Order: 1886 (2015) , along with various work for vehicle simulators like iRacing (2008) and Game Stock Car (2012) is clearly apparent in the stunning models featured in Wrench.

Tools 262

‘Lion King’ Director’s VR Film ‘Gnomes & Goblins’ is Back From the Dead, Now “Coming Soon”

Road to VR

” A testament to how quickly VR is moving; back in 2016, the idea that Jon Favreau (the director behind The Jungle Book (2016), Iron Man 1 (2008) & Iron Man 2 (2010) , among others) was working on a VR film was pretty big news.

Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

in 2008, 2.1 Rome Reborn® was honored to be the featured project at SIGGRAPH 2008 , where it was exhibited in a booth that was 110′ x 30′ at the entrance to the LA Convention Center. . The work was unveiled at SIGGRAPH 2008, where it was the featured project.

Study 309

Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

Road to VR

Using the example of Rockstar Games’ Grand Theft Auto IV (2008) , which remains one of the most expensive and richest game worlds ever created, Jacoby noted that this was, at launch, it only as big as downtown Manhattan (in terms of real-world scale).

Google 216

Until Dawn dev Supermassive Games continues to support VR with new game for Google Daydream

Cats and VR

The studio has released a number of successful titles and is best known for the critically acclaimed PS4 hit Until Dawn.Founded in 2008, the studio is now home to over 160 talented individuals working across a range of storytelling and VR titles.

Google 145

The Tale of Lucky


At some point between then and 2008—when the two would leave to start their own game company—Paul brought a chess board to work so that he and his brother could play a version of the game that can probably best be described as the opposite of speed chess.

Dallas 244

VRguy podcast: Dr. Daniel Laby discusses Sports and Performance Vision


He also worked with the US Olympic team prior to the Beijing Olympic Games in 2008 and attended the games with the team. My guest today is Dr. Daniel Laby, of Sports Vision. Dr Laby began his work in sports vision more than two decades ago with the MLB’s Los Angeles Dodgers.

Living Stories: What VR Can Learn from Immersive Theater

Road to VR

When the recession hit in 2008, book publisher Charlie Melcher looked to reinvent how Melcher Media told stories using the latest smart phone technologies.

Audeze and JBL Unveil Headphone Solutions Specifically Developed for VR


Audeze was started in 2008 and is considered a leader in premium audio that’s responsible for a couple award winning headsets. No matter the fidelity, visuals in VR do a solid job of immersing users in their virtual worlds but audio is the way a good experience turns into a truly incredible one. Even with pure darkness, well designed audio can be as or even more impactful than what’s seen in these digital spaces.

‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

This follows a recent trend towards higher quality online racing competition, with GT Sport (2017) and Project CARS 2 (2017) taking inspiration from iRacing’s (2008) class-leading matchmaking technology.

Tips 166

Apple’s AR Glasses Will Probably Be Powered And Controlled By Your iPhone


In 2008, Apple defined a new category of device with the MacBook Air — the ultrabook. An extensive patent application filed by Apple could provide insight into their plans for AR glasses. The patent describes interactions in augmented reality. The glasses in the text are described as being powered, and controlled, by a smartphone. Notorious Apple analyst Ming-Chi Kuo also reported today that the glasses would be an iPhone accessory.

Apple 213

Creating Immersive À La Carte Storytelling With VR


The studios latest offering, Caliban Below , is an immersive VR experience that tells a small section of story from a much longer tale, The Abbot’s Book – a gothic novella published by Connely back in 2008.

Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share


He launched the first browser-based Virtual World in 2008 for which he was awarded in 2011 by the Virtual Worlds community. VR is hot! But is it permanent? Those of us who are old enough to have seen the rise of virtual reality in the ‘90s and then the fall and then another rise in mid 2000 and then another fall, know that the present hype about virtual reality may not be sustainable.

Sony 212

Snap’s 3 Pillars of AR: Access, Adoption & Content

AR Insider

If you look at the change from 2008’s 220 million smartphone owners to today’s 2.8 This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways.

Sinespace launches VR beta

Hypergrid Business

Prent company Sinewave Entertainment previously developed and launched three successful social game worlds, and during the peak growth period of Linden Lab’s influential Second Life, between 2006 and 2008, ran two of the largest brands within Second Life, each earning seven figures a year. “I

Unity 117

VR gaming startup Lucid Sight nabs $3.5M in Series A.


The pair co-founded Jirbo in 2008, an iPhone gaming company that dominated the Apple App Store in its early days. VR gaming startup Lucid Sight nabs $3.5M in Series A funding Lucid Sight, Inc. , an LA-based VR game studio, announced today that they have closed a $3.5

Apple 91

‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo

Road to VR

With a name that could only have come from the mind of Rick and Morty co-creator Justin Roiland, Squanchtendo is a VR game studio founded by Roiland and former Epic Games producer Tanya Watson to “[combine] edgy, mature comedy with refined, high-end gameplay mechanics and stories.”

Unreal 168

The Impact of Gestures on Social Intelligence

The Extended Mind

2008) found that hand-gestures help increase the power of a persuasive message when compared to no use of gesture. VR and AR rely on interactions from the participant. Being inside of VR/AR experiences requires the user to take action.

Study 78

‘WipEout Omega’ Looks, Sounds, and Plays Brilliantly on PSVR, Just Remember to Pace Yourself

Road to VR

Wipeout Omega Collection launched back in 2017, and brings remastered versions of WipEout HD (2008) , WipEout HD Fury (2009), and WipEout 2048 (2012) together on PS4.

Sony 188

What’s Bose’s Audio-AR Play?

AR Insider

Think of it like primitive iPhone apps circa 2008, before we got Waze, Foursquare and Uber. This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways.

Preview: Iron Man VR – Living the Superhero Dream

Peter Graham

Whether you’re a comic book fan or not there’s no denying the fact that the Marvel Cinematic Universe (MCU) has shaped modern cinema ever since the first Iron Man movie in 2008.

‘Iron Man’ Director Jon Favreau’s First VR Project ‘Gnomes & Goblins’ Looks Delightful

Road to VR

He’s best known for his Directorial duties on films like Iron Man (2008) and The Jungle Book (2016) , but you may have encountered his front-of-camera skills in many films from Hoffa (1992) to Chef (2014 – a movie he also wrote, directed and produced).