HTC’s VP of Design Leaving to Join Google’s VR Team

Road to VR

Having joined the company in 2008, in recent year’s HTC’s VP of Design, Claude Zellweger, played a key role in the design of the Vive headset, The Verge reports.

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‘WipEout: Omega Collection’ to Get PSVR Support and Exclusive Ships in Free Update – Trailer

Road to VR

Via a free update to PS4’s WipEout: Omega Collection (which includes WipEout HD {2008}, WipEout HD Fury {2009} and WipEout 2048 {2012}) , PSVR owners will finally be able to step into the cockpit for a level of immersion that only VR can provide.

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How A Recession Could Boost VR Adoption

UploadVR

Fast forward from 2008 to now. Let’s start with why games did so well back in 2008. For example, let’s say you bought Gears of War 2 in November 2008 when it launched. One might point out that game consoles were tried-and-true forms of entertainment long before 2008, yet VR is too unproven for someone to gamble hundreds of dollars on its entertainment value. Of all the game platforms sold in 2008, the two highest performing ones were the strangest concepts.

Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

in 2008, 2.1 Rome Reborn® was honored to be the featured project at SIGGRAPH 2008 , where it was exhibited in a booth that was 110′ x 30′ at the entrance to the LA Convention Center. . The work was unveiled at SIGGRAPH 2008, where it was the featured project.

‘Stranger Things’ Comes to Gear VR in Latest ‘Face Your Fears’ Update, Face the Demogorgan

Road to VR

” While only about 8 minutes long, the experience is surprisingly well-done for a TV show tie-in, showing Turtle Rock Studio’s clear capability hone in on the level of ‘creep factor’ they’ve cultivated since the launch of the most well-known game Left 4 Dead (2008).

Media Molecule’s ‘Dreams’ Confirmed to Support PSVR at Launch

Road to VR

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Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

Road to VR

Using the example of Rockstar Games’ Grand Theft Auto IV (2008) , which remains one of the most expensive and richest game worlds ever created, Jacoby noted that this was, at launch, it only as big as downtown Manhattan (in terms of real-world scale).

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VRguy podcast: Dr. Daniel Laby discusses Sports and Performance Vision

VRGuy

He also worked with the US Olympic team prior to the Beijing Olympic Games in 2008 and attended the games with the team. My guest today is Dr. Daniel Laby, of Sports Vision. Dr Laby began his work in sports vision more than two decades ago with the MLB’s Los Angeles Dodgers.

New LCD Tech Could Give Us Sharper VR Displays

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These displays have actually been around in concept for nearly ten years; Samsung unveiled a prototype panel at 15 inches in size with a refresh rate of 240 HZ all the way back in 2008, though it’s not been utilized in a mass produced product thus far.

A Different Kind of Puzzle: ‘Wrench’ Tasks You With Assembling Cars Right Down to the Nuts & Bolts

Road to VR

The years of experience as a 3D artist in the games industry, creating high quality assets for games like The Order: 1886 (2015) , along with various work for vehicle simulators like iRacing (2008) and Game Stock Car (2012) is clearly apparent in the stunning models featured in Wrench.

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The Tale of Lucky

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At some point between then and 2008—when the two would leave to start their own game company—Paul brought a chess board to work so that he and his brother could play a version of the game that can probably best be described as the opposite of speed chess.

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Living Stories: What VR Can Learn from Immersive Theater

Road to VR

When the recession hit in 2008, book publisher Charlie Melcher looked to reinvent how Melcher Media told stories using the latest smart phone technologies.

Apple’s AR Glasses Will Probably Be Powered And Controlled By Your iPhone

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In 2008, Apple defined a new category of device with the MacBook Air — the ultrabook. An extensive patent application filed by Apple could provide insight into their plans for AR glasses. The patent describes interactions in augmented reality. The glasses in the text are described as being powered, and controlled, by a smartphone. Notorious Apple analyst Ming-Chi Kuo also reported today that the glasses would be an iPhone accessory.

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VR Sales Analysis: Rift and Vive to Sell Under 500,000 in 2016, PS VR to Top 2 Million

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million in 2008 and over 100 million in 2012. The age of high-end, commercially available virtual reality began on March 28 with the launch of the Oculus Rift. Since then the HTC Vive , PlayStation VR and Google Daydream View have all entered the arena.

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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

This follows a recent trend towards higher quality online racing competition, with GT Sport (2017) and Project CARS 2 (2017) taking inspiration from iRacing’s (2008) class-leading matchmaking technology.

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Audeze and JBL Unveil Headphone Solutions Specifically Developed for VR

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Audeze was started in 2008 and is considered a leader in premium audio that’s responsible for a couple award winning headsets. No matter the fidelity, visuals in VR do a solid job of immersing users in their virtual worlds but audio is the way a good experience turns into a truly incredible one. Even with pure darkness, well designed audio can be as or even more impactful than what’s seen in these digital spaces.

‘WipEout Omega’ Looks, Sounds, and Plays Brilliantly on PSVR, Just Remember to Pace Yourself

Road to VR

Wipeout Omega Collection launched back in 2017, and brings remastered versions of WipEout HD (2008) , WipEout HD Fury (2009), and WipEout 2048 (2012) together on PS4.

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

UploadVR

He launched the first browser-based Virtual World in 2008 for which he was awarded in 2011 by the Virtual Worlds community. VR is hot! But is it permanent? Those of us who are old enough to have seen the rise of virtual reality in the ‘90s and then the fall and then another rise in mid 2000 and then another fall, know that the present hype about virtual reality may not be sustainable.

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Creating Immersive À La Carte Storytelling With VR

VRScout

The studios latest offering, Caliban Below , is an immersive VR experience that tells a small section of story from a much longer tale, The Abbot’s Book – a gothic novella published by Connely back in 2008.

‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo

Road to VR

With a name that could only have come from the mind of Rick and Morty co-creator Justin Roiland, Squanchtendo is a VR game studio founded by Roiland and former Epic Games producer Tanya Watson to “[combine] edgy, mature comedy with refined, high-end gameplay mechanics and stories.”

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Sinespace launches VR beta

Hypergrid Business

Prent company Sinewave Entertainment previously developed and launched three successful social game worlds, and during the peak growth period of Linden Lab’s influential Second Life, between 2006 and 2008, ran two of the largest brands within Second Life, each earning seven figures a year. “I

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‘Iron Man’ Director Jon Favreau’s First VR Project ‘Gnomes & Goblins’ Looks Delightful

Road to VR

He’s best known for his Directorial duties on films like Iron Man (2008) and The Jungle Book (2016) , but you may have encountered his front-of-camera skills in many films from Hoffa (1992) to Chef (2014 – a movie he also wrote, directed and produced).

VR gaming startup Lucid Sight nabs $3.5M in Series A.

AllThingsVR

The pair co-founded Jirbo in 2008, an iPhone gaming company that dominated the Apple App Store in its early days. VR gaming startup Lucid Sight nabs $3.5M in Series A funding Lucid Sight, Inc. , an LA-based VR game studio, announced today that they have closed a $3.5

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The Impact of Gestures on Social Intelligence

The Extended Mind

2008) found that hand-gestures help increase the power of a persuasive message when compared to no use of gesture. VR and AR rely on interactions from the participant. Being inside of VR/AR experiences requires the user to take action.

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Sony’s London Studio Doubles Down With VR as Its Top Priority

Road to VR

Sony’s London Studio is behind PlayStation VR Worlds (2016) , a collection of VR vignettes for PSVR—including the lauded ‘London Heist’—which was included in some of the headset’s launch bundles.

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Using Experiential Design to Expand VR Presence Theory

Road to VR

In 2008, he was in graduate school and was dissatisfied with the major theories of VR Presence. Dustin Chertoff has pulled experiential design insights from the advertising world to come up with a more holistic theory of Presence in virtual reality.

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What Virtual Reality Means For Marketers

UploadVR

In 2008, marketing agencies were inundated with app requests from clients claiming ‘we want to be on the App store.’ When new technology is introduced, businesses are never quite sure how to react.

‘Edge of Nowhere’ Review

Road to VR

It is like a combination of The Thing (2002) and Dead Space (2008) , and if this sounds like it would be fantastic you would be correct. I have played through FEAR (2005) , FEAR 2 (2009) , Dead Space 1 (2008), 2 (2011) and 3 (2013) , Outlast (2013) , Slender: The Arrival (2013) and many more.

HTC Vive Funded Project Takes You Into The World of Honey Bees

VRScout

“The Extraordinary Honey Bee” is one part of a larger program called Häagen-Dazs Loves Honey Bees , created in 2008. Häagen-Dazs ice cream and HTC Vive are giving you a chance to fly like a bee in VR.

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Apple’s Memoji Are A Decade Late And Just In Time

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Video game makers realized the potential of avatars over a decade ago: Nintendo debuted Mii characters for the Wii back in 2006, and both Microsoft and Sony followed suit with avatars in 2008. Apple’s iOS 12 addition of Memoji — personalized “me” versions of its Animoji animated emoji — isn’t exactly novel.

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Apple Manufacturer Quanta Partners With Lumus For AR Displays

VRWorld

In 2008, they sold the PD-18 , one of the first AR glasses of its kind, and just a few years later they started producing hardware for the US Military. Quanta Computer Inc. is a manufacturing partner for Apple and many other hardware manufacturers in the PC/smartphone space. They’re one of the most important companies that consumers have never heard of. Recently, they reached out to Lumus, an Israel-based business that designs displays for AR glasses and headsets.

Logitech Acquired Saitek For its Future VR Controllers?

VRWorld

The company went on to produce its two most popular devices, the X-52 in 2008 and the X-55 in 2014. Peripherals manufacturer Logitech recently announced the acquisition of Saitek brand and Saitek’s line of controller products.

What Hollywood’s Biggest Directors Think Of VR

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He kick started the Marvel Cinematic Universe with 2008’s Iron Man and his recent live action adaptation of The Jungle Book has been so successful that Disney has handed him the keys to a similar, but much more prominent kingdom in the form of The Lion King.

Former Google & Xiaomi Employee Hugo Barra Is All Set To Lead Facebook’s VR Team

Infinityleap

Barra joined Google back in 2008 and served the company effectually for more than five years. Social media behemoth Facebook is taking all the necessary steps to gain a foothold in the virtual reality (VR) and augmented reality (AR) market across the world. Recently, its CEO Mark Zuckerberg has revealed that the company has hired a former Google and Xiaomi employee Hugo Barra for heading its VR team at Oculus – which was purchased by Facebook in 2014 for $2 billion.

Atlantic Ghost Is Like Star Trek: Bridge Crew Meets Naval Submarine Combat

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“Back in 2008 I suddenly discovered that I liked submarine simulations,” Airapetjan explained over email. You may not have first thought of submarine simulations when you theorized about the prospects for multiplayer virtual reality games.