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Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

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VisionDevCamp To Jumpstart Apple Vision Pro Developers In Early 2024

Upload VR

As Apple's new development platform took shape in 2008 and beyond, the dev camp series grew too with iPadDevCamp and iOSDevCamp. Organizers say apps like Square, TestFlight, and Barack Obama's 2008 election year app got their start at these events. Hundreds attended the first iPhoneDevCamp in July 2007, just a week after the U.S.

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Choosing the Right AR SDK: Mobile AR App Development Toolkit for 2020

ARPost

Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity. ARToolKit has plugins for Unity, which we mentioned earlier, and also works with OpenSceneGraph.

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Sinespace launches VR beta

Hypergrid Business

Previously, the Unity-based social virtual world was only available for desktop clients. Instead, creators need to use the Unity 3D interface, which has a steeper learning curve. Unity 3D user interface for Sinespace. The instructions for downloading the Unity Editor and the Space Editor Pack are here.

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How Epic Games and Autodesk are Shaping XR Design

XR Today - Mixed Reality tag

The service also has Unity support. The firms first became partners in 2008 when Autodesk joined Epic Games’ Integrated Partners Program. The SaaS applies across various industries and enables Unreal Engine and Autodesk developers to import content captured via volumetric video technology, the 3D recording of a subject or space.

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The best documentaries on Hulu, mind-bending to jaw-dropping

Mashable VR

Then, the Great Recession of 2008 threatened to pitch them from riches to rags. Dedicated to celebrating Black pride, unity, and music, this incredible event drew major crowds and major acts, including Gladys Knight, Nina Simone, Stevie Wonder, and Sly and the Family Stone.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

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