Jon Favreau’s ‘Gnomes & Goblins’ Coming to PC VR Later This Month, Trailer Here

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We’ve been waiting almost exactly four years now to see what would become of the enchanting, but decidedly short Gnomes and Goblins Preview, which was published on Steam back in September 2016. Now, XR developers Wevr says PC VR users will finally get the full experience later this month.

The project has attracted some serious talent, which includes Jon Favreau, the filmmaker behind films such as Iron Man (2008), The Lion King (2019), and The Jungle Book (2016). VR director Jake Rowell, known for his work on Call of Duty, Superman Returns (2006), and theBlu, is also lending his talent to the project.

Produced in partnership with MWM and Golem Creations, the studio says players will embark on “a dream-like journey and explore an enchanted forest world where interactions with the realm’s denizens shape the story’s evolution.” They’re calling it a hybrid form of worldbuilding that aims to combine agency with narrative elements.

“I’m incredibly happy to see how Wevr has brought my original vision to life in virtual reality,” says Favreau. “From the earliest days of rough sketches and abstract concepts, Wevr’s entire team committed to fostering the kind of emotional connections that I believe will allow Gnomes & Goblins to occupy a special place in the hearts of players around the world. We worked hard to create the mood and feeling that Gnomes & Goblins is like a virtual theme-park ride, where magic and meaning are waiting around every corner.”

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Gnomes and Goblins promises to take PC VR users through a multi-hour fantasy adventure experience, and will be available starting September 23rd on Steam, the Oculus Store for Rift and Viveport.

If you haven’t played it yet, definitely check out the Preview version first. As one of the early room-scale games, it’s surprising how well it holds up, and definitely creates that smurfy, magical forest vibe that rewards exploration of both the environment the personalities of the little gnomes themselves.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Behram Patel

    It does indeed have charm and creates an such an inviting magical vibe.
    Kudos to Jake and the sound design team.

    cheers,
    b

  • Mettanine

    It’s funny there’s still not a single Goblin in sight.

    I loved the Preview and if a full game/experience can keep up that quality througout, this is going to be spectacular.

  • TechPassion

    Yes, finally something which is not about shooting and killing people or monsters! Adventure game, good sound in it. I am looking forward to this VR experience.

    • Rarely see those shoot em ups and violent games

  • Excellent news. I was playing the demo again recently and it’s simply magical. Roomscale glory!

  • sfmike

    Terrific news as the Gnomes and Goblins demo is still one of my favorite VR worlds to re-visit and show new users to VR. I’ve actually laid down on the floor (in the grass) and enjoyed just sitting in this beautifully realized world. Any excuse to spend more time in this enchanted world is appreciated.

  • What a joy to know that this is finally coming out. The demo was, and still is, one of the most magical VR experiences

  • xyzs

    Flattest lighting ever…