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Sony Reveals AR Headset Prototype in New Ghostbusters Location-based Attraction

Road to VR

According to the demo video (linked below), the unnamed “R&D prototype” looks to include both 6DOF head-tracking as well as hand-tracking, and appear to be a standalone unit similar to Microsoft HoloLens. And yes, they’re shooting proton energy from their hands.

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HTC Announces Vive Flow, a Compact VR Headset Focused on Casual Entertainment & Wellbeing

Road to VR

Tracking & Input. The headset supports 6DOF head-tracking and users can pair an Android phone to be used as a 3DOF controller (head-based pointing can be used as a fallback). Hand-tracking won’t be supported at launch, though it may come in a future update. Image courtesy HTC.

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Dreamworks Dragon Flight Academy Shows Promise For Location-Based VR To Reach New Heights

VRScout

On Friday, December 13, Dreamscape Immersive launched a fourth destination and immersive adventure with “Dreamworks Dragon Flight Academy,” based on the Dreamworks movie “How to Train your Dragon.” Basic hand-tracking and head-tracking enable guests to wave to fellow adventures with visible directional gaze.

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Payday 2 Will Soon Get Official VR Support For The Entire Game

UploadVR Between Realities podcast

In the game you and your friends (or strangers) team up to take down heavily guarded banks, warehouses, jewelry stores, and more as a trained group of career criminals. From the gameplay footage shown above, it’s clear this isn’t just a head tracking port but is instead fully articulated VR game.

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Mark Zuckerberg Teases Prototype Oculus VR Gloves

VRScout

Oculus wants your AR/VR experience to not only be a 360 immersive visual experience that includes real time head tracking and full immersive audio during your VR experience, but would also include real time hand tracking as part of the virtual and augmented experience.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Dangerous: training firefighters. His thesis was working with the Stanford Football Team to train quarterbacks.

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Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

Road to VR

.” Eye-tracking in VR allows for a few other things too outside of foveated rendering though. Knowing where a user is looking can unlock some insights into user behavior, something Tobii says can be used in a variety of use cases such as training and assessment, simulation, knowledge and skills transfer, and customer?research.