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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27

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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features

Road to VR

Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 Released in April 2022, UE5 packs in two new tools called Nanite and Lumen. for apps built for the Quest platform. And why not on Quest 2 or Quest Pro? PS4 and Xbox One also support Nanite, albeit experimentally. Not even PS4 or Xbox One.

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Meta’s Twisted Pixel Studio is Building an Unannounced VR Title with Unreal Engine

Road to VR

According to job postings published this year , the studio has been seeking to fill various roles to work on an “unannounced VR game using the Unreal Engine.” The mention of Unreal Engine (specifically UE4, as noted in some listings) is certainly interesting.

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ARWall, Soapbox Films Debut XR Virtual Production Tool

XR Today - Virtual Reality

ARWall (augmented reality) delivered the hardware that provides Soapbox with a virtual production facility. The installation also features an integrated ARFX Pro Plugin and ARFX Launcher collaboration tools that increase efficiency by dramatically reducing downtime on set. Leveraging RT3D Graphics for Film Productions.

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Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed

Road to VR

Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company’s game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational leap in real-time graphics. While UE 4.25 Image courtesy Epic Games.

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Mosaic Opens Photogrammetry Tool Pre-Sales

XR Today - Virtual Reality

360 photographers can use the hardware to create real-time 3D (RT3D) digital twins of locations. Users can view and edit their captured data in graphics engines such as Epic Games’ Unreal Engine. Inside an RT3D graphics engine, an immersive content creator can edit the lighting of a scene, add visual effects, and place avatars.

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Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants

Road to VR

At Unreal Engine Build: Detroit 2019, Magic Leap today announced that the company will be giving away 500 Magic Leap One Creator Edition AR headsets as part of the recently unveiled Epic MegaGrants. The post Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants appeared first on Road to VR.