Unreal Engine’s New Virtual Production Tool Is Reshaping Cinematography

VRScout

Unreal Engine is changing how filmmakers and advertisers are making movies and commercials with a new virtual production tool that allows them to add special effects in real-time. When you move the camera around the scene, the Unreal Engine camera moves with it, creating a parallax effect that makes it appear as though you’re staring into a 3D world. In one example provided by Unreal Engine, a rock in a scene needs to be moved to help with the camera shot.

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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Unreal Engine 4.27

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Optim Turns Unreal Engine Enterprise Projects into VR-capable Apps for Collaboration & Review

Road to VR

Optim is a tool designed to make Unreal Engine more user-friendly for enterprise use-cases like design, visualization, and review. Theia received an Unreal Dev Grant in 2018 for its work on Optim. take an inverse approach to some other enterprise-focused VR collaboration tools.

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This VR Tool Knows What You’re Thinking Before You Do

VRScout

Theia Interactive’s new VR tool takes the guesswork out of designing products and campaigns. . These same tools could also prove useful within the gaming sector. Healthcare professionals, first responders, and the military could also use this tool to identify stress triggers.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Now Oculus has updated its Unreal Engine integration with support for Quest hand-tracking in the v17.0

Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed

Road to VR

Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company’s game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational leap in real-time graphics.

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Unreal Engine is Now Royalty-free for the First $1 Million in Revenue

Road to VR

The Unreal Engine 5 tech demo on PS5 wasn’t the only news Epic Games revealed today. Alongside the reveal of Unreal Engine 5, Epic Games today also announced a change to the pricing of Unreal Engine. News Unreal Engine 4 VR Engine

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Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants

Road to VR

At Unreal Engine Build: Detroit 2019, Magic Leap today announced that the company will be giving away 500 Magic Leap One Creator Edition AR headsets as part of the recently unveiled Epic MegaGrants. Epic MegaGrants is Epic Games’ $100 million initiative designed to support developers of media, entertainment, and games, as well as enterprise professionals, students, educators, and tool developers working with Unreal Engine.

Epic Games Gives $80,000 To Unreal Devs Including SculptrVR

UploadVR

Epic Games has given out $80,000 as part of its Unreal Dev Grants program, which rewards indie developers that use the company’s game-making Unreal Engine 4 tools. The post Epic Games Gives $80,000 To Unreal Devs Including SculptrVR appeared first on UploadVR. Development VR Industry News Epic Games sculptrvr Unreal venturebeat

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 You can summon the Landscape Editing tools from the “Modes” panel on your Quick Menu. The post VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster appeared first on Road to VR. News VR Development epic games unreal engine unreal engine 4.14 unreal engine forward renderer unreal engine virtual reality unreal engine vr

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Unreal Engine 4 Now Available for Microsoft HoloLens 2

Next Reality AR

A major software tool first promised during the reveal of the HoloLens 2 earlier this year is finally available. Native support for Unreal Engine 4 has arrived for the HoloLens 2 via early access on GitHub (login required).

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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 Unreal Engine 4.20 The feature supports video input, calibration, and in-game compositing (including occlusion), though it doesn’t directly handle capture, so a third party tool will still be needed for capture or streaming. For developers using Unreal Engine to build titles for the Rift, UE 4.20 The post Unreal Engine 4.20 News Unreal Engine 4 VR Development epic games ue 4.20 unreal engine unreal engine 4.20

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Unreal Engine Gets Official Mixed Reality Video Support With Version 4.20

UploadVR

With the latest update to Unreal Engine exiting a preview period and releasing fully in version 4.20, VR developers updating their projects to the newest version of Unreal should be able to access similar capabilities. Epic’s Unreal Engine is what some of the world’s biggest game developers use to make their games and it is the same tool bringing Fortnite to devices ranging from iPhone to PS4. VR Industry News epic Unreal engine

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Unreal announces Google Daydream support!

Cats and VR

Daydream is Google's new Android-powered VR platform, and Epic Games has released Unreal Engine 4 support for it. Epic Games CTO Kim Libreri announced on the Google I/O stage support for Daydream to Unreal Engine 4. Daydream integration is available now on GitHub (login required), and it's coming to the binary tools in the full Unreal Engine 4.12 Technical Director Nick Whiting discusses several details on the Daydream VR plugin for Unreal Engine 4.

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GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features

UploadVR

Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building. Lauren Ridge, tools programmer at Epic Games, said they’ve put in safeguards to ensure developers don’t get sick working within VR.

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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR

Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. We had a chance to meet with Epic’s CEO and Founder Tim Sweeney to get his take on where he thinks VR and AR are heading and what Unreal Engine VR means for the plethora of non-gaming industries. “VR Tagged with: automotive , GDC , shopping , Tim Sweeney , unreal engine 4.

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Unreal Engine 5 Early Access Supports OpenXR With New VR Template

Upload VR

Unreal Engine 5’s Early Access release includes a new OpenXR-compatible VR template with support for Oculus Quest 1 and 2, Rift S, Valve Index, HTC Vive, and Windows Mixed Reality. ” Lumen is Unreal’s real-time global illumination technology.

AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

The Vive Pro gets new SDK tools unlocking advanced AR capabilities. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4. The post AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools appeared first on VRScout. News AR Augmented Reality HTC Vive Mixed Reality Unity Unreal Engine 4 Vive ProThe Vive Pro is one hell of a VR headset. A combined 2880 x 1600 pixel resolution, dual AMOLED 3.5″

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Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines. With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity.

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Bebylon Battle Royale Dev Scores Unreal Dev Grant

UploadVR

Bebylon Battle Royale developer Kite & Lightning is one of a long list of teams awarded funding in the latest round of Epic Games’ Unreal Dev Grants. This is no strings attached funding that is awarded to independent teams using Epic’s Unreal Engine 4 to build their projects. We’ve been following the developer quite closely of late as it uses Apple’s iPhone X as an affordable form of facial animation tool.

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Artist Builds VR Game In Two Weeks Using Google Blocks And Unreal

UploadVR

Perez built a fully interactive game in two weeks that started in intuitive VR creation tool Blocks, with another week spent polishing and squashing bugs. I’ve been following closely this type of process because VR tools use intuitive or natural behavior to unlock creativity. As the tools improve, this approach could dramatically lower the barrier to entry for making compelling interactive software.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 Allowing developers to build virtual reality applications from within VR itself is one of Epic’s many goals to help accelerate and drive forward immerse creativity with its Unreal Engine – and from what we’ve seen so far, they’ve done a hugely impressive job. The post Unreal Engine 4.12

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

While both Unity and Unreal Engine—the two most commonly used tools for building VR applications—offer some degree of support for OpenXR, neither have shifted to OpenXR as the default for building new VR applications.

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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. The developer of Unreal Engine 4, a free game engine driving some of the most advanced CG visualizations in existence, Epic Games has been an early supporter of VR, developing content for the Oculus Rift prototype Crescent Bay years ago.

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New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Road to VR

Now, Oculus has developed a tool called ‘VRC Validator’ that at least lets developers test to see if their app is technically up to snuff before sending it off for the full review. VRC Validator (Virtual Reality Check) contains a number of tools that can help check for problems like low frame rate, reserved interactions failures, entitlement check functionality, and make sure it’s conforming to Oculus’ Best Practices.

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How Epic Games’ Lawsuit Against Apple Could Impact The Future Of VR/AR

VRScout

Apple threatens to withhold support for ARKit and upcoming VR technology on Unreal Engine. Apple removed Fortnite from the App Store and has informed Epic that on Friday, August 28 Apple will terminate all our developer accounts and cut Epic off from iOS and Mac development tools.

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Magic Leap One Gets Educational Tool for Would-Be Paleontologists via Dinosaur Kit App

Next Reality AR

Kisiel has worked on major gaming titles including Gears of War, Unreal Tournament III. The growing stock of augmented reality apps filling up the Magic Leap store seems to be picking up pace in recent months. On Tuesday, the latest addition to the Magic Leap World store came in the form of Dinosaur Kit, an app that offers an immersive education path for those budding paleontologists among us.

Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech

Road to VR

Nvidia says the tech is soon to come to Unreal Engine and Unity. So far we’ve only seen SMP built into a few tech demos, but it’s soon to get a potentially huge boost thanks to integration with Unreal Engine and Unity, the two biggest game engines and the primary tools used to create VR content. The post Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech appeared first on Road to VR.

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The acclaimed NeoFur 2.0 Unreal Plugin really brings it in the cuteness and adorable CATegories.

Cats and VR

for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. NeoFur is an easy-to-use, in-editor tool focused on giving developers outstanding performance and a fidelity level never before possible in a real-time engine. for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout

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Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds. The post Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras appeared first on Road to VR.

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Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

Road to VR

Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers.

Oculus Improves Iteration Time for Quest Developers Using UE4

Road to VR

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. SEE ALSO Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine.

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VoluMetrics Is An Evolved Heat Mapping Tool For VR/AR User Tracking

UploadVR

Spaceteam VR developer Cooperative Innovations last week revealed its latest licensable development tool, VoluMetrics. The simplest way to think of VoluMetrics is a heat mapping tool. VoluMetrics is currently available as an Unreal Engine 4 plugin. The studio says more tools are on the way, too. The post VoluMetrics Is An Evolved Heat Mapping Tool For VR/AR User Tracking appeared first on UploadVR.

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The Coming Wave of Virtual Reality Creation Tools

UploadVR

That was true until a few weeks ago, when I got my hands on a new class of virtual reality 3D creation tools including Google Blocks , Google Tilt Brush , Oculus Medium , Oculus Quill , et al. Even in their infancy, these tools have already inspired me to think and work and create in entirely new ways. Another option using VR creation tools would be to bring my unpainted model into another app for freehand painting with a wider array of brushes, effects and color options.

How to make a video game

Digital Trends

If you want to build a game, you'll need the right tool. Here are seven of the best game-making tools around. Computing Gaming How-To GameMaker Tier 4 unity unreal engine 4

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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. In February, a post on Google’s official blog recognised the “confusing and time-consuming” battle of working with various audio tools, and described the development of streamlined FMOD and Wwise plugins for multiple platforms on both Unity and Unreal Engine.

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