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Yaw2 Motion Simulator Surpasses $1M On Kickstarter

VRScout

Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. With 34 days left to go in the campaign, Yaw VR’s next-gen motion simulator/smart chair, the Yaw2, this week reached over $1M in funding on Kickstarter, absolutely demolishing its original goal of $100,000.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. What are VR Gloves Used for?

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Meta Acquires Haptic Startup Lofelt

XR Today - Virtual Reality

Last Friday, Meta publicly announced the acquisition of Berlin-based haptics developers Lofelt. The purchase enables Meta to leverage technology that simulates user touch and feel feedback from a controller or glove. Fresh Acquisition Amidst FTC Crack-Down.

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HaptX Opens Preorders for Enterprise Haptic Gloves

XR Today - Virtual Reality

HaptX opened on Tuesday preorders of its Gloves G1, an enterprise-grade haptic device for $4,500 per pair – a decrease in cost compared to previous models. Jake Rubin, Founder and CEO of HaptX , believes that haptics are the cornerstone of next-generation human-machine interface (HMI) technologies.

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Haptics Use Cases and Applications in VR: Training

ARVR

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? Why should you include haptics in your VR training solution? ? Application maturity. Skills transfer.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training scenarios thanks to Interhaptics and Innoactive technologies.

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This Japanese VR Headset Is Meant To Be Used In Bed

VRScout

The device employs a variety of features completely unique from that of conventional VR headsets, including a 3D audio system, immersive haptic feedback, and a distinctive control system. The company also references a unique wire-based force feedback module capable of simulating resistance, though the information is scarce at the moment.

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