article thumbnail

Haptic VR Glove Company HaptX Raises $12 Million in New Funding

Road to VR

HaptX, the company building VR gloves with advanced haptics, this week announced that is has raised $12 million in a Series A-1 investment which will be used to open a new headquarters based in Redmond, WA, and expand its team. The post Haptic VR Glove Company HaptX Raises $12 Million in New Funding appeared first on Road to VR.

Haptic 363
article thumbnail

HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology.

Haptic 545
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Five Most Interesting VR Haptic Technologies I’ve Seen in the Last Five Years

Road to VR

Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech yet to be widely adopted. Each animal had somewhat different haptic properties. A Joystick that Pushes Back.

Haptic 335
article thumbnail

Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

Since that debut, BeBop Sensors has been working non-stop on its enterprise-friendly haptic technology. According to Bebop Sensors, the latency between your real-world actions and what happens in VR is virtually unnoticeable. Image Credit: BeBop Sensors. Feature Image Credit: BeBop Sensors.

Haptic 224
article thumbnail

Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. The SDK supports two approaches to controller haptics, Buffered and Non-buffered.

Haptic 226
article thumbnail

This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics

Road to VR

Korea-based TEGway is developing ThermoReal , a thermoelectric array which can generate heat and cold with impressively low latency. I’ve tried a few different thermal haptic devices throughout the course of my VR reporting, but nothing that really impressed me. That’s thanks to three things: Latency.

Haptic 279
article thumbnail

Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

An avatar is the 3D representation of the user in the virtual world. Cave Automatic Virtual Environment (CAVE). This is a virtual reality environment, delimited by 3 to 6 walls. This is one of the VR terms that refers to the connection between the real world and the virtual world. Embodied presence.