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Unity Plugin Aims to Streamline Haptics for VR Developers

Road to VR

RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Used correctly, haptics make VR games more playable and immersive. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. And in fact, a new request to FCC for a new device has arrived from HTC. Since HTC has always made announcements during the CES, I think it will be announced in January.

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Yaw2 Motion Simulator Surpasses $1M On Kickstarter

VRScout

Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. Not only does it speed up XR development, but it also removes compatibility issues, without affecting the quality of graphics, haptics, and other game interactions. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Linear resistant actuators (LRAs) placed at the ends of each fingertip provide realistic haptic feedback for the user. Compatibility: Unity, Unreal Engine, C++, C#, Python. degrees precision.

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Spatial Beats: Apple, Epic & Tom Brady

AR Insider

The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual.

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