Remove Haptic Remove HTC Remove Microsoft Remove Oculus
article thumbnail

Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If

Haptic 434
article thumbnail

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. And in fact, a new request to FCC for a new device has arrived from HTC. Since HTC has always made announcements during the CES, I think it will be announced in January.

HTC 392
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Oculus patents haptic gloves for VR

VRWorld

When the HTC Vive was introduced, its primary advantage over the Oculus Rift was its included motion controllers, providing a then-unprecedented VR gaming experience. While Oculus would later ship Oculus Touch controllers in response, they were still late to the punch in VR motion controls.

Haptic 40
article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

Oculus 297
article thumbnail

VR & AR 2018: A Year In Review

VRScout

While hardware advancements such as the HTC Vive Pro and Oculus Rift have solidified at-home VR as a viable option, those looking for next-level immersion will still find the most success with location-based VR installations. Of course we can’t talk about standalone VR without bringing up the HTC Vive Focus. LOCATION-BASED VR.

AR 377
article thumbnail

Experimental Controllers From Microsoft Research Offer A New Way To Feel Objects In VR

UploadVR Between Realities podcast

We’re eager to go hands-on with Valve’s new prototype Vive controllers, but these new experiments from Microsoft’s Research division might be even more exciting. For now, the best we have its the vibration feedback provided by the Oculus Touch and HTC Vive wands.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

All the other major companies (Samsung, Huawei, etc…) are working on AR and Apple for sure can’t stop experimenting with if it doesn’t want to miss the next communication platform as Microsoft did with Windows Phone. Oculus is working on 2nd gen VR. We don’t know what Oculus will present, but we have some hints.

Apple 167