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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If

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Oculus Quest 2 passthrough now works without boundaries

The Ghost Howls

Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. You could theoretically even make an experience whose play area is as big as the one of a city (Microsoft once talked about “city-scale VR”).

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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

Last week industry legend and current Oculus VR CTO John Carmack sat down with stand-up comedian and podcast icon Joe Rogan for Episode #1342 of the immensely popular Joe Rogan Experience podcast. He also references the success of the Microsoft HoloLens within various fields of enterprise. . Image Credit: Joe Rogan Experience. [

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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Oculus patents haptic gloves for VR

VRWorld

When the HTC Vive was introduced, its primary advantage over the Oculus Rift was its included motion controllers, providing a then-unprecedented VR gaming experience. While Oculus would later ship Oculus Touch controllers in response, they were still late to the punch in VR motion controls.

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Interhaptics for PS5, Mobile, and Hololens 2

ARVR

Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. Trending AR VR Articles: 1.

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TouchSense Force Plugin Aims to Help VR Game Devs Make Better Haptics, Faster

Road to VR

designs and licenses haptic technology that’s come to be used in gamepads you’re well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better haptics effects for their games, faster. Founded in 1993, Immersion Corp. Immersion Corp.

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