FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves.

Tobii Pro brings eye-tracking research to VRThe eye tracking.

AllThingsVR

Tobii Pro brings eye-tracking research to VR The eye tracking company is integrating its technology into the HTC Vive business edition headset for commercial and academic research. Tobii eye tracking vr virtual reality HTCVive

FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye.

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Gaining Behavioural Insight with Eye-Tracking VR Tech

Tech Trends VR

Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. Eye-tracking technology is gaining in scope and popularity as immersive virtual experiences become more widely used Click To Tweet.

7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces.

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive.

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking.

‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. Looking at her right in the eye will elicit a smile, but ignore her and she’ll get upset.

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LooxidVR is a virtual reality headset that can analyze your emotions

The Ghost Howls

When I wrote my post about CES 2018 , I briefly talked about a headset called LooxidVR, able to “read the emotions” of the user by employing a combination of EEG sensors and eye tracking. Headset connected to the PC for analysis of eye and brain data (Image by Looxid Labs).

Developers Begin Exploring Magic Leap SDK

VRScout

Edgar Martín-Blas, CEO of Virtual Voyagers , told VRScout he’s been excited about the capabilities of eye-tracking, hand-tracking, nine hand gesture recognition, and “the possibility of controlling the content with a mobile app.”.

WorldViz Integrates Windows VR, Avatars Into Vizard 6

UploadVR

Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves.

BinaryVR Begins Shipping First Dev Kit For Facial Tracking Solution

UploadVR

While tech giants continue to invest in and acquire eye-tracking firms like Eye Tribe , BinaryVR is pushing on with its facial tracking solution for VR. Developer kits cost $349 and also come with a Unity plugin SDK.

NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

What about Unity, instead? Will it be available also for Unity developers? In the previous link, there is, in fact, a reference saying that both Unreal Engine and Unity will implement DXR APIs. When NVIDIA announced the RTX 2080 graphics cards , I was there.

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

Road to VR

million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. Called the ‘Bionic’ display, Varjo also includes stereo eye-tracking for supposed foveated rendering.

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5 Talks You Won’t Want to Miss at VRDC This Week

UploadVR

Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal. Applications of Eye Tracking in Virtual Reality.

My predictions for augmented reality in 2019

The Ghost Howls

This year we have seen the rise of glasses that pair with your smartphone to show you some info directly in front of your eyes. Someone may even say that this is not really AR, it is more showing contextual info in front of your eyes.

My predictions for virtual reality in 2019

The Ghost Howls

The Odyssey has anyway the problem of the non-optimal tracking of controllers. In May of 2017, Unity CEO John Riccitiello forecasted two things : That harsh times with people saying that VR is a fad would have come.

SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR

I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces.

VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

I bought my Vive to experiment with 7Invensun eye tracking and I was really enthusiast about trying eye-tracked UX. In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR.

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Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!

The Ghost Howls

This is everything I have been able to find on specifications: Snapdragon 835 VR reference design; Same high-quality lenses of Oculus Go; FOV around 95°-100°; 1600×1440 per eye resolution; 72 FPS; Adjustable IPD; 4 GB ram. The screen is a pentile OLED, featuring 1600×1440 per eye resolution.

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HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

These accessories could include Leap Motion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus.

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Oculus Quest vs Vive Focus: let the battle begin

The Ghost Howls

The two frontal cameras, that are in the same position of the eyes, make the user look like Bender of Futurama for a very funny effect. Oculus knows how to delight the eyes of its customers and it has made a very well crafted headset, that looks incredibly elegant. Tracking.

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers.

Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. When I was in China, the last company I visited in Shanghai has been Lenqiy.

How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR

UploadVR

They’re currently sitting at approximately 10,000 monthly active users across all Unity-enabled devices (that means PC, Mac, Linux, browsers, and viewing capabilities on mobile) with about 10% of those users being in VR, primarily Rift and Vive.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

On Vive website is now possible to buy the Vive Trackers 2.0 , that is the ones that are compatible with SteamVR tracking 2.0. The price is still the same ($99) and the trackers feel the same, with the only difference that they use the new tracking sensors.

The VRScout Report – The Week in VR Review

VRScout

In the fall of 2016, Microsoft announced a partnership with a handful of hardware manufacturers to make developer headsets implementing the inside-out tracking technology seen on the HoloLens. VALVE’S R&D IN EYE-TRACKING TO INCREASE. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC.

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Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

UploadVR

Unity support is already running, and Unreal Engine 4 support is coming. Developers should target between 400,000 to 800,000 triangles total — half as many per eye — at reasonable frame rates, depending on the shaders, particle effects, and physics that are being used. Colman Bryant, lead interaction and experience designer at Magic Leap, also demonstrated how the system can track ungloved hands without controllers for gesture input.

As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR

Eye-tracking startup Eyefluence, which raises $14 million this month, is acquired about a year later by Google. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets.

The White House on the AI Revolution: Policy, Privacy, & GPUs

Road to VR

First of all, there are going to be a number of different privacy issues, like the biometric data that could be collected from virtual reality technologies including eye tracking, attention, heart rate, emotional states, body language, and even EMG muscle data or EEG brainwaves.

Hololens First Impressions

eleVR

The placement of these objects made sense in the room, and clearly the headset was tracking and remembering our room to keep the placement persistent. ” The mapping and tracking aren’t perfect, but they’re hugely impressive. Hololenses on the top shelf.

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Brain-Controlled VR Experiences: Challenges & Potentials

Road to VR

Qneuro has been building 3D environments in Unity and launching them on the iPad, and they’re still waiting for a more integrated hardware solution before launching their virtual reality version.

OSVR - a Look Ahead

VRGuy

We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. The dream VR system might be a goggle from one vendor, input devices from another and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it.

SVVR 2017: For Trailblazers, by Trailblazers

VRScout

Bye will be delivering a keynote at SVVR, as will Nonny de la Peña, CEO of Emblematic Group, Tony Parisi, Head of VR and AR at Unity Technologies, and Rikard Steiber, SVP of VR at HTC. Grab tickets to the Silicon Valley VR Expo, kicking off March 29-31.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others. Are data points extrapolated into the future to create ‘predictive’ tracking? Unity/Android also works on top of OSVR/Android.

8 key virtual world features moving to VR

Hypergrid Business

Facebook has been working on VR ads since 2015 , Google is experimenting with a native, mobile VR ad platform , Unity has unveiled its Virtual Room platform for advertisers and marketers, and VR ad startup OmniVert reports that its VR ads have been seen more than half a billion times.