7Invensun reveals high-quality eye-tracking VR accessory for only $149

The Ghost Howls

Last week at a dedicated Vive X event, Chinese company 7Invensun has presented one of the most interesting eye tracking accessories to date. 7Invensun is one of the worldwide leaders for what concerns eye tracking. virtual reality eye tracking

FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive.

7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces.

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking.

Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. A circular reticle follows closely behind me eyes, with machine gun fire spouting out from where it’s aiming.

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‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. Looking at her right in the eye will elicit a smile, but ignore her and she’ll get upset.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies.

WorldViz Integrates Windows VR, Avatars Into Vizard 6

UploadVR

Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves.

Developers Begin Exploring Magic Leap SDK

VRScout

Edgar Martín-Blas, CEO of Virtual Voyagers , told VRScout he’s been excited about the capabilities of eye-tracking, hand-tracking, nine hand gesture recognition, and “the possibility of controlling the content with a mobile app.”.

5 Talks You Won’t Want to Miss at VRDC This Week

UploadVR

Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal. Applications of Eye Tracking in Virtual Reality.

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

Road to VR

million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. Called the ‘Bionic’ display, Varjo also includes stereo eye-tracking for supposed foveated rendering.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

The presentation at Gamescom talked about your partnership with Unreal Engine for offering real-time RTX. What about Unity, instead? Will it be available also for Unity developers? Regarding Unity, I haven’t been able to find any news on a possible release date.

Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses

UploadVR

The main screen of the unit, what Varjo calls the “Context screen,” is the same resolution as the Vive Pro and the upcoming Oculus Quest , 1440×1600 per eye. Built in Unity software, this is a more modern home than the one I saw in June 2017.

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

The device also exploits Leap Motion hands tracking and offers a completely natural interface all based on hands interactions. AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019.

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and Hands Tracking. Hand tracking on Quest. Hands tracking on Quest.

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VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser.

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Boneworks Feels Like The First Next Generation VR Game

UploadVR

With Boneworks, we want to show gamers and developers that a VR player controller can exist that maintains all action/adventure genre staples while adding incredible agency due to precise tracked controllers.

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers.

How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR

UploadVR

They’re currently sitting at approximately 10,000 monthly active users across all Unity-enabled devices (that means PC, Mac, Linux, browsers, and viewing capabilities on mobile) with about 10% of those users being in VR, primarily Rift and Vive.

Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

UploadVR

Unity support is already running, and Unreal Engine 4 support is coming. Developers should target between 400,000 to 800,000 triangles total — half as many per eye — at reasonable frame rates, depending on the shaders, particle effects, and physics that are being used. Colman Bryant, lead interaction and experience designer at Magic Leap, also demonstrated how the system can track ungloved hands without controllers for gesture input.

Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. When I was in China, the last company I visited in Shanghai has been Lenqiy.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

On Vive website is now possible to buy the Vive Trackers 2.0 , that is the ones that are compatible with SteamVR tracking 2.0. The price is still the same ($99) and the trackers feel the same, with the only difference that they use the new tracking sensors.

Combining the Best of AR and VR with Varjo's XR-1, featuring Niko Eiden

XR for Business Podcast

The human eye is a wonderful and complex thing, and it's a technological feat just to even come close to its natural revolution. Their hardware and software lets people seamlessly mix realities together, moving from the real world to extended reality into pure virtual reality, all with human eye resolution. With photorealistic visual fidelity, ultra-low latency, and integrated eye tracking, the XR-1 seamlessly merges virtual content with the real world for the first time ever.

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

You kind of lose track of time. Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity. You kind of lose track of time.

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OSVR - a Look Ahead

VRGuy

We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. The dream VR system might be a goggle from one vendor, input devices from another and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others. Are data points extrapolated into the future to create ‘predictive’ tracking? Unity/Android also works on top of OSVR/Android.