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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel. He gave examples of some applications of VR that have nothing to do with gaming, such as house tours, and meetings.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

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This lets you, for example, use Quest 3's IOBT for the upper body and real Vive Trackers for the lower body, giving you true 6DoF body tracking at the lowest possible cost. Generative Legs supports Quest 2, Quest Pro, and Quest 3. 0:00 / 0:12 1× VR enthusiast Luna testing Virtual Desktop's Vive Tracker emulation on Quest 3.

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How Different XR Companies Approach Cloud Services

ARPost

For example, some of the cloud services that we’ll look at are cloud storage solutions. We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. But, what is the cloud anyway?

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 In the above example the directional light, sky light and skybox have been placed in a Lighting Scenario level called DayScenario. This means you can opt in to running at a higher framerate to minimize latency and reprojection artifacts.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine. OpenXR Support for Oculus Unity Integration.

Latency 351
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Improbable Raises Over $500 Million To Create The Tools That Will Build The Metaverse

UploadVR Between Realities podcast

According to the Improbable website, SpatialOS “gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.” The company’s main product is a new platform for networked 3D graphics called SpatialOS.

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