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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.

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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Sample Examples ? Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Unity Game Engine ?? Supported AR/VR devices ? Maturity of Toolkit ? Stability of Toolkit ? Developer Community ?

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. But I can speculate.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

According to HTC, the SDK breaks down into three primary modules that allow developers to focus solely on their content: a depth module, see-through module, and a 3D reconstruction module. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

This might be part of the reason why the haptic technology market is expected to reach a value of $5 billion by 2028. These gloves are fitted with technology that delivers various forms of feedback to users wearing an extended reality headset. However, haptic technologies have the potential to support various use cases.

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