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HTC VR Survey Offers Vives & Gift Cards as Prizes, Aims to Understand VR Users

Road to VR

A survey sponsored by HTC America is currently open on SurveyGizmo , with the option to enter a prize draw, which includes three Vive systems and seven gift cards worth $100 – $150. The 10-15 minute ‘experiences with VR’ survey is for HTC’s ‘research purposes only’, aiming to gather some general VR usage data and purchasing habits.

Survey 197
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XR Industry Insight Report 2019-2020 Released, Featuring Oculus Rift, HTC Vive, Intel, Nvidia and More

ARPost

Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil emerging XR trends into a clear narrative to determine the sector’s future direction.

Industry 171
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VR Developers Are Increasingly Prioritizing VR Arcades for Content Distribution

Road to VR

Especially in China, location-based virtual reality entertainment (LBVRE) is enjoying remarkable traction, where spending on out-of-home entertainment is high. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories. And it’s catching on. Guest Article by Colin McMahon.

Survey 256
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RTE 2022 Panel Explores Top XR Use Cases

XR Today - Mixed Reality tag

Shen Ye, Global Head of Products at HTC, Lisa Watts, Vice President of Product Marketing and Developer Programmes at Magic Leap , and Fraser Bowie, Chief Product Officer for NuEyes Technologies spoke at a panel discussion on the adoption of such technologies. HTC #HTCVIVE #VR #LBE pic.twitter.com/ia79RZZhlS. — Knowledge Capturing.

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Data Point of the Week: XR Developers Speak

AR Insider

As with past reports, this survey is done as a primer for the upcoming XRDC Conference. Starting at the top, most developers are working on games (59 percent) followed by non-gaming entertainment (38 percent) followed by education (33 percent), enterprise (22 percent) and brand experiences (18 percent). So what are the latest results?

Data 208
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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Thus, it’s likely that we will increasingly see the technology being used for location-based entertainment (LBE) in the coming years.

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The XR Week Peek (2020.06.08): VR usage on Steam remains steady after Alyx, and much more!

The Ghost Howls

This has caused a big bump in the SteamVR Hardware Survey, that made us happy. In the latest hardware survey, the number of connected headsets has reached a new all-time high , growing a bit from the one of the last month. More info (SteamVR hw survey?—?Road Road To VR) More info (SteamVR hw survey?—?UploadVR).

Survey 307