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RTE 2022 Panel Explores Top XR Use Cases

XR Today - Mixed Reality tag

Shen Ye, Global Head of Products at HTC, Lisa Watts, Vice President of Product Marketing and Developer Programmes at Magic Leap , and Fraser Bowie, Chief Product Officer for NuEyes Technologies spoke at a panel discussion on the adoption of such technologies. HTC #HTCVIVE #VR #LBE pic.twitter.com/ia79RZZhlS. —

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Data Point of the Week: XR Developers Speak

AR Insider

As with past reports, this survey is done as a primer for the upcoming XRDC Conference. Starting at the top, most developers are working on games (59 percent) followed by non-gaming entertainment (38 percent) followed by education (33 percent), enterprise (22 percent) and brand experiences (18 percent). So what are the latest results?

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Thus, it’s likely that we will increasingly see the technology being used for location-based entertainment (LBE) in the coming years.

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The Top 5 Manufacturing and Industrial Use Cases for XR

XR Today - Mixed Reality tag

Once dominated by the entertainment industry, extended reality (XR) has quickly demonstrated its value to many sectors. Companies like Varjo, Magic Leap, Meta Platforms, Pico Interactive, Lenovo, and HTC VIVE have entered the industrial XR space to create solutions tailored to professionals with complex requirements.

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: After we are running the VR service for transportation and we got the survey answers from hundreds of passengers, there are several interesting results. Alan: So what was the finding of that?

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: After we are running the VR service for transportation and we got the survey answers from hundreds of passengers, there are several interesting results. Alan: So what was the finding of that?

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom?s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: After we are running the VR service for transportation and we got the survey answers from hundreds of passengers, there are several interesting results. Alan: So what was the finding of that?