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AR and VR Survey Shows Optimism in Industry

ARPost

For the last three years, law firm Perkins Coie, the XR Association, and Boost VC have conducted a survey on industry attitudes toward AR and VR technology. Here, we look at some of the major trends in the survey. Before we jump into the survey results , there are a couple of things to understand going in. Major Trends.

Survey 406
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XRA and Perkins Coie Release 2021 XR Industry Survey

ARPost

The XR industry is a young one, making surveys and reports crucial. The Survey and Why We Need It. As we emerge from the pandemic, the XR Industry Insider: 2021 XR Survey may give us a look at how XR may work in the “new normal” rather than telling us what the industry looked like before or during the height of the pandemic.

Survey 355
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HTC VR Survey Offers Vives & Gift Cards as Prizes, Aims to Understand VR Users

Road to VR

A survey sponsored by HTC America is currently open on SurveyGizmo , with the option to enter a prize draw, which includes three Vive systems and seven gift cards worth $100 – $150. The 10-15 minute ‘experiences with VR’ survey is for HTC’s ‘research purposes only’, aiming to gather some general VR usage data and purchasing habits.

Survey 207
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Augmented Reality Is Bringing Positive Change to Facilities Management

ARPost

Augmented reality is bringing positive change beyond the world of gaming and entertainment. Resonai surveyed senior facility management directors, as well as executives, in Europe and the United States, from November 2020 to January 2021. Here, we’ll share some of the insights from the report.

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IDC Releases Whitepaper on “Embracing AR Technologies”

ARPost

That many companies start out using smartphones or mobile devices to get their feet wet in XR was only one of the gems uncovered in the survey. This approach, used in enterprise as well as entertainment, cuts the cost of the headset for the end-user. Half of the survey respondents use AR technologies for employee training.

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NRG Releases Report on VR Technology Consumer Attitudes

ARPost

The survey of 2,500 US consumers between the ages of 18 and 64 went beyond the numbers to ask consumers about their VR purchases, but also how they use XR and how they think and feel about it. From the start, the survey doesn’t pull punches. Fortunately, the survey did reveal more about headset owners specifically.

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Who’s Using VR and How Often?

ARVR

Working closely with Thrive Analytics , ARtillery Intelligence authored questions to be fielded through its established survey engine to more than 98,000 U.S. This year’s survey pegs it at 23 percent of U.S. Another question is how VR’s penetration represented in these survey results translates to overall market size.

Survey 200