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EON Reality Unveils Breakthrough Solutions in Education and Knowledge Transfer Through Spatial Computing and Augmented Reality

EON Reality

Eon Reality, a leading provider of virtual and augmented reality solutions, today announced ground-breaking advancements in educational technology and knowledge transfer, addressing the most significant challenges in adopting spatial computing, artificial intelligence, and augmented reality in the education sector.

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Full Sail University to Create Virtual Production Studio

ARPost

The earliest VR experiences predate head-mounted displays and instead used projectors to turn a room into a virtual environment without the aid of a head-mounted display. Still, they found use cases in military and enterprise training, professional athletic training, and film production.

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2020: The Year of AR and VR for Education and Training

EON Reality

Education and Global Innovation, Jamie Justice, is an expert in how AR and VR technologies are changing education. This experience has transcended time and technology advances to a number of successes and failures that ultimately defined the challenges for infusing AR and VR into existing education programs and curriculum.

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XR an ‘Invaluable’ Tool for Healthcare Training, HTC VIVE Survey Finds

XR Today - Mixed Reality tag

A recent HTC VIVE study has found that extended reality (XR) technologies have become an “invaluable” tool for training healthcare staff in key skills and capabilities. With immersive tools, medical teams can train staff in competencies like conducting procedures and communicating more effectively with patients.

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VR Ninja Dojo Opens Next Week In Tokyo

VRScout

Train under a ninja master in this fully immersive location-based experience. Trainees will participate in a gauntlet of both real and virtual training experiences using an assortment of custom weapons, such as katana swords with the blades replaced by Vive trackers. Plan on visiting Japan anytime soon? Image Credit: Five For.

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XR Healthcare Market will be Worth $19.6 billion by 2033

XR Today - VR Headsets tag

Dimension Market Research’s report also notes that XR hardware innovations, such as head-mounted displays, smart glasses, and 3D sensors, drive the market’s growth. Another contributing factor is training. VR sales are also driven by expanding use cases, from gaming to design and training. per cent CAGR.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

However, true immersion did not arrive until 1968, when Utah University professor Ivan Sutherland, his student Bob Sproull, and others created the world’s first head-mounted display (HMD). This eliminates the need for large-scale facilities such as pilot training centres, which require expensive, highly-booked training.