Sat.Aug 10, 2019 - Fri.Aug 16, 2019

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Curing Insomnia With VR Light Shows, Ambient Music, And Interactive Beds

VRScout

Inducing restfulness via kaleidoscopic visuals and ambient music. Originally developed as part of a public art installation by PluginHUMAN, a group of creators based out of RMIT University’s Exertion Games Lab, Inter-Dream is garnering the attention of researchers and sleep specialists who believe the unique device could be used to improve the sleep quality of those suffering from restlessness. .

Study 305
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Top Enterprise Use Cases for Oculus Quest VR Headset

InstaVR

As mentioned in last week’s blog , the Oculus Ques t has blown away sales expectations since launching three months ago. Businesses, particularly enterprises and Fortune 500 type companies, are an important part of that customer segment. Companies are seeing real improvement and ROI from utilizing Virtual Reality. The Oculus Quest, in particular, is a great vehicle for delivering VR experiences.

Oculus 104
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The Secret To Snap's Success

Charlie Fink

Snap represents the first consumer augmented reality application to go mainstream.

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Red Matter on Quest review: a new quality bar for mobile VR games

The Ghost Howls

Vertical Robot’ s acclaimed indie game Red Matter has just been ported to Oculus Quest and the title has already got a lot of interest. This is because from the teaser video it seems that the developers have made a great job in having amazing graphics on the Quest. I have been so lucky to have the possibility of trying the game in preview , so here you are my review of Red Matter on Oculus Quest!

Gaming 299
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Doghead Simulations CEO Turns VR Social Platform Into His Own Personal Gym

VRScout

Doghead Simulations CEO uses social VR to get back in shape. Mat Chacon , co-founder and CEO of Doghead Simulations , the company behind the VR tool Rumii, spent most of his life in remarkable shape. On his 30th birthday, he climbed Mt. Baker in Washington State and basked in the glory of his success at the summit. Whether it be biking, running, or walking, Chacon always seemed to be on the move; that is until he shifted his priorities to climbing the virtual mountain of business.

More Trending

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Moving Towards Experiential Marketing

Tech Trends VR

Engaging both existing and potential customers through meaningful, immersive and multi-sensory experiences is a growing marketing trend. Many influential brands such as Coca-Cola and IKEA have used VR and AR to create campaigns to enhance the customer experience. Collectively known as XR, these technologies are becoming much more accessible to retailers looking for additional tools to create engaging experiences.

Trends 282
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Hands-on: Dexmo Haptic Force-feedback Gloves are Compact and Wireless

Road to VR

With a development journey starting way back in 2014, Dexta’s Dexmo haptic force-feedback VR gloves have come a very long way. I recently went hands-on with the latest version of the company’s gloves, which are now production ready, and came away impressed with their compact size and freedom of mobility. Dexta Robotics originally envisioned building a consumer force-feedback glove for VR but has in recent years pivoted the Dexmo gloves toward the enterprise market.

Haptic 277
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Hospitals Now Using VR To Reduce Pain During Childbirth

VRScout

Combating labor pains with VR technology. A new program being conducted at the University Hospital of Whales in Cardiff is using VR technology to treat pain and anxiety during labor. “It provides us with an opportunity to do something really different, something innovative, something that’s not being used elsewhere,” said Ms. Hardacre, Head of Midwifery for Cardiff and Vale Health Board, during an interview with BBC. “There’s a great opportunity particularly to use this w

Study 356
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Has Sony Captured 30% of VR Hardware Revenues?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. Specifically, the firm pegs PSVR’s revenue share at 30 percent.

Hardware 245
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Extending Retail

Tech Trends VR

XR is a powerful tool being used to attract, engage, and retain customers as online commerce and bricks-and-mortar converge. How can we increase AR awareness & adoption and what does the future look like? Click To Tweet. Immersive technologies such as Augmented reality (AR) Virtual Reality (VR) and Mixed Reality (MR) which collectively come under the umbrella of – keep up with me here – Extended Reality (XR) are being used by an increasing number of companies to build consumer engageme

Retail 257
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Nate Mitchell is the Final Oculus Co-founder to Leave Facebook

Road to VR

Nate Mitchell, Facebook’s Head of VR Product, and the last of Oculus’ co-founders, has announced that he’s leaving the company. Mitchell was among five core people at the inception of Oculus in 2012, which also included Palmer Luckey, Brendan Iribe, Jack McCauley and Michael Antonov, all of which have now departed the company following the 2014 Facebook acquisition.

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Immersed Debuts Public VR Co-Working Space Designed For Remote Collaboration

VRScout

Water cooler talk just got an upgrade. Rather than setting up in a noisy coffee shop or paying for access to a co-working space, Renji Bijoy, the CEO of Immersed, is using VR technology to allow remote employees in multiple fields to work and collaborate entirely in a comfortable and productive VR space. He and his team see the future of the working world as one where teams of coworkers can come together in VR and collaborate remotely in the same virtual space.

Immersion 344
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What Are Industrial AR’s Biggest Benefits and Barriers?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Industrial AR: Benefits & Barriers. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. One of AR’s proposed beneficiaries is the enterprise. That can take many forms including data visualization in corporate settings, or software to create customer-facing AR experiences for brands ( B2B2C ).

Industry 228
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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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XRDC Releases Annual Report on the State of AR/VR Innovation Ahead of the Conference

ARPost

The state of AR/VR innovation looks promising, but the industry still has to overcome some hurdles. At least, these are the major findings published by Informa Tech in their annual report. This report comes two months ahead of the company’s XRDC conference , which will take place in San Francisco on October 14-15. The State of AR/VR Innovation: Going Strong, but Still Facing Challenges.

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YouTube Unleashes First AR Makeup Try-On Tool with Mac Cosmetics

Next Reality AR

While Modiface, YouCam, and others have been playing in the virtual make-up marketing pool for a while, here comes Google ready to splash down with a cannonball. On Wednesday, YouTube rolled out its first virtual makeup try-on experience in a video by Roxette Arisa, a Los Angeles-based makeup artist whose channel has more than 1.1 million subscribers and 66.5 million views.

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Relive Past Memories As Location-Based AR Experiences With ReplayAR

VRScout

AR technology turns your smartphone into a personal time machine. Available for free on iOS devices now, ReplayAR features a combination of geocaching and AR technology that allows users to capture and freeze photos in specific locations and visit their visual memories at any point in the future by simply returning to the location in which they were snapped.

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XR Talks: How Does AR Jump From Technology To Product?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. There’s a big difference between technologies and products. The value chain goes in that order but they’re still separated by time, money, design and execution.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Kmart Partners with OmniVirt for AR Ad Campaign in Australia

ARPost

Augmented reality and advertising have already proven that they work together splendidly. And the latest proof in this respect comes from furniture producer Kmart. The company partnered with immersive advertising agency OmniVirt to create a programmatic AR ad campaign. Web AR Helps Kmart Sell More Furniture. The ad agency has developed a web-based AR ad campaign targeted at Australian consumers.

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British Airways is testing VR entertainment headsets on flights

Slashgear

For the remainder of the year, British Airways has announced that it will test the availability of virtual reality headsets for passengers on flights from London’s Heathrow airport to New York’s JFK airport. These headsets will offer users access to select travel shows, movies, and documentaries in 2D, 3D, and 360-degree formats. The airline has tapped SkyLights for its virtual … Continue reading.

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Massive ‘No Man’s Sky Beyond’ Update Launches With Full VR Support

VRScout

Expanded multiplayer and VR support could make this one of the largest VR games currently available. Today marks the launch of No Man’s Sky Beyond , a highly-anticipated update to Hello Games’ action-adventure multiplayer survival game that adds an absolutely gargantuan list of new features and exciting upgrades to the No Man’s Sky experience. Among these new offering are advancements to multiplayer that include 16-32 player interactions and a new social hub referred to as the “Nexus,” as well a

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AR Briefs, Episode 30: Industrial AR’s Double-Edged Sword

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. One of AR’s biggest potential beneficiaries is the enterprise. It has lots of different flavors in different types of enterprises, but the biggest impact could happen in industrial settings.

Industry 169
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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I Played BoxVR In The Oculus Quest And Didn’t Trip Once

ARPost

Exercising isn’t something I have always wanted to do, but with the right motivation, I’m game. Since I’ve been using an Oculus Rift for a few years now, every now and then I’ll jump into BoxVR. Shout out to my friend K who bought an Oculus Quest and let me use it to do this BoxVR review. Let’s get started. BoxVR with the Oculus Quest vs. the Rift. I’m going to be real here.

Oculus 151
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Meet Bobby, the 3D-Scanned Teddy Bear (XR News 8/15/19)

XR for Business Podcast

If you didn’t think our 3-episode-a-week release schedule was dizzying enough, welcome to the XR for Business Podcast’s new weekly news rundown! The space is evolving so fast, Alan is devoting a few minutes each week just to talk about the newest, most interesting use cases hitting the trades! This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the

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Space Pirate Arena Brings Multiplayer Hall-Scale VR To The Oculus Quest

VRScout

Space Pirate Trainer is receiving a multiplayer spin-off that requires large open areas to play. I-Illusions , the developer behind 2016’s immensely popular wave-based shooter Space Pirate Trainer , today announced Space Pirate Arena , a brand new VR experience for the Oculus Quest that utilizes the standalone headsets untethered capabilities to deliver a competitive multiplayer experience across “hall-sized” environments.

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Hands On with Apple’s AR[t] Walk

AR Insider

This post originally appeared in CNBC by Kif Leswing. It includes commentary sourced by Leswing from AR Insider’s research arm, ARtillry Intelligence and permission to re-post. You can read the original piece here. . Apple took us on a surreal walk through San Francisco, looking at digital art on an iPhone . by Kif Leswing, CNBC, 8/12/19. Key Points. — Apple is investing in augmented reality, a technology its CEO has called “big and profound.”. — AR uses cameras and machine lea

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly