Mon.Apr 15, 2024

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AR in Action: 3 Industries Being Transformed

AR Insider

One of AR's hallmarks is its breadth of applicability across use cases and industries. Which areas are most primed for disruption and transformation? Guest author Monica Hsueh dives into three. This post appeared first on AR Insider.

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Pimax Reveals New High-end PC VR Headsets Focused on Affordability & Performance

Road to VR

Pimax today announced two new Crystal series PC VR headsets, one of which is focused on affordability while the other pushes the envelope on resolution. During a prerecorded presentation today, Pimax introduced the Crystal Light and Crystal Super PC VR headsets. Pimax Crystal Light Image courtesy Pimax Crystal Light might sound like a diet drink, but it’s actually a more affordable version of the company’s flagship Crystal headset, which Pimax says has been “highly successful.&

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International singers gather on Alternate Metaverse Grid for first annual International Day

Hypergrid Business

International Day on Alternate Metaverse Grid. (Image courtesy Alternate Metaverse Grid.) Alternate Metaverse Grid celebrated its first annual International Day on Thursday, March 7: Celebrating International Diversity on OpenSim. Grid co-owner Cataplexia Numbers said she was looking of a way to bring together the residents of various countries that are members of the Alternate Metaverse Grid and have them not only get to know each other better but to also interact on a united level, celebrating

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Pimax Has Two New Headsets on the Way While Older Promises Remain Unfulfilled

Road to VR

Pimax announced two new PC VR headsets today —both said to be launching this year—but it’s more than a year behind schedule on other products. “Pimax has never been short on ambition, but its execution hasn’t always kept up.” That’s a line from my article published on October 26th, 2021 , in which Pimax announced three major products: The Pimax Reality “12K” headset with a monstrous resolution estimated at 18.6MP (5,760 x 3,240) per-eye and a massive 240° diag

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Wolf Territories rolls out speech-to-text to help the hearing impaired

Hypergrid Business

(Image courtesy Wolf Territories Grid.) In a move to make the virtual realm more inclusive, Wolf Territories Grid, announced the launch of its new speech-to-text function today, in order to improve the in-world experience for hard-of-hearing and deaf community members. With the commitment to ensure equal participation for all users, Wolf Territories Grid’s new speech-to-text feature will convert spoken words into written text in real time, breaking down communication barriers that have lon

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OpenSim hits new land, user highs

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 138,831 standard regions this month, an all-time high — and the fourth month in a row that OpenSim land area has broken this record. That’s an increase of more than 5,000 regions since last month. The biggest gainer in terms of land area was OSgrid, which gained 2,655 new regions, taking the top slot back from Wolf Territories Grid.

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cyubeVR Topped The March PSVR 2 Download Charts

Upload VR

Minecraft-inspired cyubeVR topped the PlayStation VR2 download charts for March. We're back once again with the latest PlayStation Store charts , where Sony confirmed March 2024's top downloads across Europe and North America on each of its active platforms. For PSVR 2, March's charts saw both regions match for the top three games. Voxel sandbox cyubeVR took the top spot following last month's launch, followed by the ever resilient Beat Saber and Pavlov.

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Apple Vision Pro vs Meta Quest Pro: Which is Best?

XR Today - Mixed Reality tag

Apple Vision Pro vs Meta Quest Pro: Which “professional” headset is best? When Apple first announced its innovative spatial computing headset , it seemed like a revolution. Though Apple didn’t share much about the actual specs of the product initially, it promised to deliver an experience unlike any other. But it’s not the first “Pro” headset on the market.

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OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec

Upload VR

The OpenXR 1.1 specification is now available. OpenXR is the open industry standard API for native XR app development and runtimes. It's managed by Khronos, the same non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Laval Virtual 2024: XR is on the Comeback

XR Today - Mixed Reality tag

Laval Virtual 2024 wrapped up for another year. The event always wows spectators with a rich lineup of technology vendors and innovations. XR took centre stage, with many firms highlighting major products, addressing industry concerns, and presenting innovations. In 2024, many major technology firms like Apple, LG, and Samsung are debuting XR devices, and events like Laval Virtual will provide crucial insight into the growing industry.

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Stalker-Inspired VR Shooter Into The Radius 2 Hits Steam Early Access This Summer

Upload VR

Into The Radius 2 gets its first trailer before the STALKER-inspired VR sequel reaches Steam Early Access this Summer. Developed by CM Games, the upcoming Into The Radius sequel was first announced last year when the studio confirmed "a second chapter" had entered pre-production. Set in the Pechorsk Security Zone, this survival shooter introduces co-op for up to four players as you explore the Zone's "surreal landscapes" while fighting deadly anomalies.

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EON Reality Expands EON-XR Platform to Consumers with Innovative Learning Paths and Gamification Features

EON Reality

IRVINE CA – April 15, 2024 – EON Reality, the leader in Spatial AI for knowledge transfer, today announced a major update to its EON-XR platform. This significant expansion transitions from its core Business-to-Business offerings to include Business-to-Consumer audiences, empowering learners of all ages. Simplified User Interface Inspired by Top Learning Platforms The updated EON-XR platform features a simplified user interface, drawing inspiration from the minimalist and user-friendly design of

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Meta Explains The Setting All Quest Owners Should Enable To Improve Boundary Recall

Upload VR

Meta explained the setting all Quest owners should enable to make the headset much better at remembering its safety boundary. Each time you start using your Quest the headset tries to recognize your surroundings to load up the safety boundary you previously drew. In the Quest v60 system software update , released back in December, Meta said that it had added "cloud computing capabilities" to the safety boundary system that it said lets the headset remember more boundaries.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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EON Reality Announces National Rollout of the Spatial AI Center in Dominica

EON Reality

EON Reality Expands Its Rollout in Dominica Targeting National Rollout with 10,000 Tailored Courses with the Launch of Spatial AI Center and EON AI Autonomous Agents IRVINE, CA – April 03, 2024 – EON Reality, a global leader in immersive learning technologies, is thrilled to announce a groundbreaking educational initiative in Dominica. As part of its ongoing mission to bring cutting-edge educational solutions to every corner of the globe, EON Reality is setting a new milestone with the int

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Niantic's 8th Wall Web AR Engine Now Supports Apple Vision Pro - But Only With A VR Background

Upload VR

Niantic's 8th Wall WebXR AR engine now supports Apple Vision Pro. 8th Wall is a web-based AR engine, which has a fully in-browser editor and offers cloud hosting for built projects. Niantic is the company behind smartphone AR games like Pokémon GO, Pikmin Bloom, and Monster Hunter Now. Last month we reported on three 8th Wall demos that support crossplay between smartphones and Quest 3, but noted that none of the demos worked on Apple Vision Pro.

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OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

Today, Khronos updated its OpenXR API to optimise its support of cross-platform AR/VR/MR application development with its version 1.1 update. The move consolidates multiple extensions into the OpenXR API, streamlining application development cycles – namely multiple vendor-specific extensions to reduce the different coding frameworks behind its support end devices.

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The Flip Is A Left 4 Dead-Inspired VR Co-Op Shooter Reaching Quest Soon

Upload VR

The Flip is a new Left 4 Dead-inspired VR zombie multiplayer shooter coming to Quest soon. Developed by Future Tech Labs, The Flip is "an arcade take on the traditional Left 4 Dead" for Quest that's playable solo or with up to three other players in co-op. You'll fight through Flip City as you battle for survival against zombie hordes led by Kreep to reach the extraction point, and you can dual-wield weapons that range between shotguns, grenade launchers and more.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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SK hynix Tube T31 Stick SSD Review: Bridging Solution Springs A Surprise

Anand Tech

SK hynix is one of the few vertically integrated manufacturers in the flash-based storage market. The company is well-established in the OEM market. A few years back, they also started exploring direct end-user products. Internal SSDs (starting with the Gold S31 and Gold P31) were the first out of the door. Late last year, the company introduced the Beetle X31 portable SSD, its first direct-attached storage product.

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Wolvic WebXR Browser Switching To Chromium To Close Performance Gap With Quest Browser

Upload VR

The Wolvic XR browser is switching its engine from Gecko to Chromium. Wolvic is the open-source successor to Firefox Reality , which was a web browser for early standalone headsets like Oculus Go, the original Oculus Quest, Vive Focus, and HoloLens 2. In 2020 Mozilla laid off 250 employees including staff working on Firefox Reality, and in 2022 handed over the project to "open source software consultancy" Igalia, which relaunched it as Wolvic.

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#1383: 2018 Flashback to OpenXR First Look at GDC

Voices of VR

OpenXR 1.1 is being released today, and so I’m digging into my archive of unpublished interviews to go back GDC 2018 when OpenXR working group chairman Nick Whiting presented some of the first information about the OpenXR specification, which wouldn’t have it’s initial release over a year later on July 29, 2019 (see episode #1384 […] OpenXR 1.1 is being released today, and so I'm digging into my archive of unpublished interviews to go back GDC 2018 when OpenXR working gro

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Responsible AI: Why Privacy Is An Essential Element

Bernard Marr

Today, people often talk about “responsible” AI use, but what do they really mean? Generally speaking, being responsible means being aware of the consequences of our actions and making sure they don’t cause harm or put anyone in danger. But there’s a lot we don’t know about AI. It’s very hard to say, for example, what the long-term consequences will be of developing machines that can think, create and make decisions on our behalf.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#1384: 2019 Flashback to OpenXR 1.0 Release at SIGGRAPH

Voices of VR

I’m digging into my unpublished interview archives backlog to publish this conversation with Khronos Group President Neil Trevett marking the 1.0 release of OpenXR that happened during SIGGRAPH in July 2019. We talk about the intention of OpenXR as a specification, and I figured that it’s worth looking back at the evolution of the specification […] I'm digging into my unpublished interview archives backlog to publish this conversation with Khronos Group President Neil Trevett m

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Answers you Need about Augmented Reality in the Food Industry

Program Ace

Gain valuable insights and strategies from industry leaders on integrating AR into food experiences. Elevate your brand with our food augmented reality guidance.

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#1385: OpenXR 1.1 Release Promotes Extensions into Core & Marks Yearly Release Cycle for Prominent XR Industry Open Standard

Voices of VR

The OpenXR 1.1 minor release comes out today, which moves some of the more commonly used extensions into core and it also marks a new Khronos Group commitment to a yearly release cycle. It’s been nearly five years since the initial release of OpenXR 1.0 on July 29, 2019, and Khronos Group President Neil Trevett […] The OpenXR 1.1 minor release comes out today, which moves some of the more commonly used extensions into core and it also marks a new Khronos Group commitment to a yearly

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The Amazing Ways IKEA Is Using Generative AI

Bernard Marr

Global furniture retailer IKEA has long been at the forefront of tech-driven retail innovation. This includes artificial intelligence and augmented reality – two technologies that it has leveraged successfully to improve customer experience and service. Now, it’s unleashing the power of generative AI to give customers even more power when it comes to designing their ideal homes.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?