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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?

Unity 398
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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. I spent some time asking why the Quest wasn’t giving me the data I was expecting.

Unity 389
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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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How to publish an update to your Oculus app when Production Channel is missing in ODH

The Ghost Howls

Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.

Oculus 405
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How to implement the new required User Reporting Tool for your Meta Quest app

The Ghost Howls

User Reporting Tool In the effort to make its Virtual Reality (or should I say the M-word ?) If the application has multiplayer components, then it has to implement a User Reporting Tool easily accessible via the Oculus button on the right controller. This requirement is not necessary for the above solution.

Tools 297
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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

To try and overcome these challenges, having good room-emulation tools that enable quick level design iteration is essential. In this article, I want to go over how levels in Laser Dance work, and share some of the developer tools that I’m building to help me create and test the game’s adaptive laser patterns.

Tools 358
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How to make a 3D Photo for Facebook from your Unity project

The Ghost Howls

They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects? The better way for Unity projects.

Unity 322