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How Eye Tracking Contributes to XR Analytics and Experience

ARPost

Right now, the use of XR analytics like eye tracking is largely limited to enterprise including use cases like education and assessment, though eye tracking also enables new input modes and display improvements. Building Hardware for Eye Tracking David Goldman is the Vice President of AR Optics at Lumus.

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Report: Apple Mixed Reality Headset Could Feature Hand & Eye-Tracking, Swappable Headbands

VRScout

According to a new report by The Information , a source with immediate knowledge of Apple’s hardware claims that the companies highly-anticipated combination VR/AR device could launch as soon as next year alongside a suite of impressive features. Supposedly, the company is looking to ship 250,000 units within the first year of release.

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Sony Secures Tobii Eye-Tracking for PSVR 2

XR Today - Virtual Reality

Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology.

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Oculus Quest Pro Reference Hidden in Latest Software, Mentions Face & Eye Tracking

Road to VR

Facebook CEO Mark Zuckerberg spoke about the idea of a ‘Quest Pro’ headset back in May, saying that it could include sensors for both face and eye tracking. “QUEST PRO ESTIMATES YOUR HAND SIZE AND HOW THEY MOVE SO YOU USE YOUR HANDS INSTEAD OF CONTROLLERS IN VR.””

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NVIDIA Adds Eye-tracking Support to VRSS Foveated Rendering Tech

Road to VR

NVIDIA is upgrading its Variable Rate Supersampling (VRSS) with support for headsets with eye-tracking, allowing the rendered application to improve performance by increasing quality where the user is looking, while decreasing it elsewhere. VRSS 2 is supported as of GeForce driver version R465 which became available on March 30th.

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Despite all the activity, AR/VR hardware remains relatively crude. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. How Eye Tracking Supports Immersion.

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Varjo Unveils Human Eye-Resolution VR Headsets With Hand And Eye Tracking, Available Now

VRScout

Yesterday, XR hardware developer Varjo unveiled two new additions to its lineup of human eye-resolution VR & AR products, the VR-2 and VR-2 Pro. One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. Varjo expands its product line-up with two enterprise-focused VR headsets.