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Creating Immersive Learning Experiences

Tech Trends VR

The benefits of using immersive technologies as teaching tools have been widely documented and extensively discussed, specially in recent years with the rapid development of Virtual, Augmented, and Mixed reality hardware and applications. And that, in fact, is the ultimate goal of any transformative technology.

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Arcturus Announces Microsoft MRCS Partnership at SIGGRAPH 2023

XR Today - Mixed Reality tag

Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Arcturus’s Dimension Studio Arcturus will also provide licence and expertise support for studios seeking to partner with Microsoft’s MRCS network.

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Personalizing Learning with Data

Tech Trends VR

They will enter a workforce where job functions, roles and even categories will be significantly altered, and will face social and global challenges beyond what we can imagine today,” says Steve Liffick, General Manager of Education Strategy and Platforms at Microsoft. Its Clarity platform currently serves over 25,000 schools globally.

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The Knight Foundation launches $750,000 initiative for immersive technology for the arts

TechCrunch VR

Knight Foundation is looking for pitches on how to enhance and augment traditional creative arts through immersive technologies. We’ve seen how immersive technologies can reach new audiences and engage existing audiences in new ways,” said Chris Barr, director for arts and technology innovation at Knight Foundation, in a statement.

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The Top VR Headset Vendors for 2024

XR Today - Virtual Reality

Users are discovering that virtual reality isn’t just a powerful tool for entertainment. They also come with powerful processors built-in to enable streamlined and immersive experiences with minimal effort. Demand for virtual reality is expanding at an incredible rate.

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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

More than 4,000 people attended the event at the McEnery Convention Center in San Jose, California, and more than 3 million worldwide watched the keynote via Facebook Live. Now, let’s consider the key takeaways related to AR, VR and 360 ° content and review how they will influence the mass market adoption of those immersive technologies.

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A Look at the AWE Agenda for This Year

ARPost

The Augmented World Expo (AWE) is returning live and in-person to Santa Clara, California, June 1-3. As one of the leading tools for 3D content creation, Unity is also one of the engines driving XR content and experiences. See Also: ITIF Releases Report on Moderating Multi-User Immersive Experiences.

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