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Niantic And Sony Are Partnering On Audio AR Technology

VRScout

Niantic flipped the mobile gaming world upside down back in 2016 when they launched their AR mobile app Pokémon GO and started a global craze that still maintains a loyal player base to this very day. LinkBuds have an odd donut shape that creates an incredible audio experience without shutting out the real world.

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Is Sony Accelerating Digital Twin Content Creation?

XR Today - Mixed Reality tag

This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan NSU Broward Center of Innovation (Levan Center of Innovation), announcing a Volumetric Capture Studio for creating digital twins of real-world people and objects to suit a variety of enterprise needs. This partnership with the Alan B.

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Trends and predictions for XR in 2024

The Ghost Howls

Mixed Reality as a milestone for AR glasses We are all seeing how every VR headset now has also mixed reality features. The reason for this love for passthrough mixed reality is not the technology per se, but because it is a stepping stone toward AR glasses, the technology that will substitute smartphones.

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Haptics Project H2L Sells Shares To Sony Innovation, Raising Over $1.7 Million

UploadVR Between Realities podcast

From exo-claws for your forearms to vests for your entire upper body, haptic feedback devices run the gauntlet when it comes to different ways to further immerse players in virtual worlds. H2L raised funding recently by allocating shares to Energy & Environment Investment and the Sony Innovation Fund.

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Spatial Beats: Rec Room, Niantic & Apple

AR Insider

Astonishingly, 15% of the audience are makers, gluing them to the platform, and attracting others. The boom use is being driven by mobile, game consoles, and consumer VR headsets from Oculus and Sony. The Omni One is an omni-directional treadmill that lets users walk and run inside games and virtual worlds in VR.

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Unity CEO Predicts VR/AR Takes Off In ’12 to 24 Months’

UploadVR Between Realities podcast

Addressing a crowd at the event’s keynote speech, Riccitiello outlined three main factors VR and AR need to master in order to be widely adopted. These are largely well-known points for anyone that’s been following the industry for some time, but Riccitiello did offer enticing new insights into each area.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. Go to SideQuest Sponsored Area Do you need a virtual world?